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Segnala un problema nella traduzione
I use:
No beds for employees
set employee idle location
extra employees
The you'd just have to have 1 bed in your game which is for you personally to use which I find helpful when playing co-op with friends cause it makes it a bit more apparent when you're ending the day if everyone has to click on the bed.
Tbh if they're gonna live at the place anyway, they shouldn't be employees, but rather trafficking victims.
And here is my idea that actually has impact on gameplay, is a challenge to obtain, and offers both challenge and reward:
" Now, beds could still be used. Make it so that workers don't show up at work until ten or noon, then give us the option to rent a structure near each facility. The hotel room next door to unit 1, an apartment next to the sweatshop, the house next to the bungalow, a shed next to the barn, the warehouse next to the warehouse. Then have it so that populating that structure with beds allows the workers to show up at seven so that there is some incentive to buy the structure and use the beds."
Did you even read my post?
There is no need to be skilled. You can only have so many worker, and worker can walk between station on top of being able to access some of them from an angle unlike the player so you don't really need that much space in the first place.
I added mods and was able to fit 20 worker in the barn without much trouble with some space left (with 48 drying rack among other things, take tons of space) so guess what happen when you can only fit the base 10 worker here.