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DivineTimes Apr 11 @ 5:33pm
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This game's "Fun" is an Illusion
I will honestly say this game scratched my itch for being productive in developing an efficient logistics pipeline, but it very quickly turns into a chore walking simulator. All aspects of actual game play are so lukewarm and lacking any varied situations that could bring any meaning. The map is extremely small, and when you get to the point of having multiple employees and more than two locations, the game will be a stuttering mess of hitches.

Yeah, it's kinda fun making weird drugs that have strange side effects, but that novelty quickly dies off. And I know this opinion isn't going to be received well, because the grand majority of players on hear are hedonistic in nature, but this game downright promotes drug use and the solicitation of them.
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Showing 61-75 of 124 comments
"the grand majority of players on hear are hedonistic in nature" but you open your post by correctly stating that the objective of the game is "developing an efficient logistics pipeline". Probably a troll post due to the incongruity but I do agree it loses a lot of it's steam once you've completed most of the content.

I've reached a point where I've bought all the properties, businesses and cars. Money is coming in way faster than I can launder it. There is still the
$10 million achievement to do, but it does get pretty repetitive so I'll probably take a break until the next content update (hopefully many more to come).

I've had a great time with this game so far but I think it's important to remember that single player games, even with non-competitive multiplayer, eventually get boring. All of the best single player games I've played: Hades, Balatro, Breath of the Wild, Disco Elysium, they were all incredible but after 50-100 hours you've usually experienced all the content and the excitement of progression and exploration are gone. I love those games but have little to no desire to play them anymore.

It's not really a fault of the game, it's just not a game that's meant to be played for 1000 hours with the current content available.
Last edited by wristsofury; Apr 12 @ 5:52am
Wehzy Apr 12 @ 5:58am 
Originally posted by angelsenvy228:
Every FPS promotes murder by your logic, learn to separate fiction from reality.

Exactly. OP has to be trolling. His most played game is literally a war game.
OP then maybe stop playing war games if you dont want to "promote" war.
Last edited by Wehzy; Apr 12 @ 5:58am
Originally posted by DivineTimes:
I will honestly say this game scratched my itch for being productive in developing an efficient logistics pipeline, but it very quickly turns into a chore walking simulator. All aspects of actual game play are so lukewarm and lacking any varied situations that could bring any meaning. The map is extremely small, and when you get to the point of having multiple employees and more than two locations, the game will be a stuttering mess of hitches.

Yeah, it's kinda fun making weird drugs that have strange side effects, but that novelty quickly dies off. And I know this opinion isn't going to be received well, because the grand majority of players on hear are hedonistic in nature, but this game downright promotes drug use and the solicitation of them.

The game is a work in progress, even more so since it just released. The gameplay loop has yet to be fully fleshed out and perfected. It's fun for what it does so far, and it does it well when you look at the number of people trying out the game.
Your opinion could be received well if you didn't end off by calling everyone who plays the game selfish people lol, where did that come from? Disagreement on the game make it better, trying to insult people who disagree does not. You're probably just as hedonistic as the rest of us considering you're on here complaining about the game being too boring for you. It's one guy working on the game, and with programming games you only ever see 10% of what goes into making everything. Sure the game may be 'lukewarm' right now, but this is also a foundation for more features, nobody notices the foundation unless the weight of the house is causing cracks
Its funny you mention the game 'promotes drug use and solicitation, yet one of the very first things you see is a quote from them that mentions how the game contains simplified versions of drug manufacturing/use and that they do not condone any actions represented in game.
cry more. no one cares
Toolman Apr 12 @ 11:20am 
I like it alot and it's only going to get bigger and better.
[Spirit] Apr 12 @ 11:27am 
"Yeah, it's kinda fun making weird drugs that have strange side effects, but that novelty quickly dies off.."

This is something I NEED expanded on. The game NEEDS this. It's amazing simple entertainment, that could be so much more, giving players something extra to constantly spend time on trying to see.
Like, I would want to see new effects that can be created from stacking effects, rather than them just be stacked effects.
Last edited by [Spirit]; Apr 12 @ 11:29am
Originally posted by Echoz:
Originally posted by DivineTimes:


So you're basically saying the game isn't fun, it's just engineered to waste your time until your brain mistakes sunk cost for enjoyment? Sounds like a win for the devs and a loss for anyone with self-respect. There's no endgame, no reward, just the same repetitive garbage loop dressed up in FOMO and fake progression. But sure, keep calling that "successful." Cults are technically good at retention too.
im not really saying that, no. but we have to be a little bit real here, playing video games is a substitute for achievement and progression in real life. it can completely consume your life if you have the opportunity to let it. you can also use it as an entertaining way to relax and experience something interesting. a lot of the fun from video games comes from stimulating the same parts of your brain that would be stimulated if you got a promotion, did well at your job, socialized with others, etc. you could argue it's evil and designed to destroy you, but if you do i really don't think you should be on steam, for your own good. unless you're a professional esports player or an online entertainer exactly zero of your achievements in games were "rewarded" in any meaningful way whatsoever.



Lmao, you sound like someone who’s been stuck in the loop so long they’ve convinced themselves the loop is life. “Everything’s manipulation, so nothing matters”? That’s not insight, that’s resignation.

And asking for a list like it’s some “gotcha” doesn’t change the fact you’re out here defending mediocrity because it matches your lowered expectations. Keep calling everyone a fool while you keep licking the treadmill. Sounds enriching.
Originally posted by Wehzy:
Originally posted by angelsenvy228:
Every FPS promotes murder by your logic, learn to separate fiction from reality.

Exactly. OP has to be trolling. His most played game is literally a war game.
OP then maybe stop playing war games if you dont want to "promote" war.




The game promotes drug use not through overt encouragement, but by subtly lowering psychological and moral barriers, portraying substances as personal, consequence-free experiences that lead to enlightenment or self-discovery. When combined with real-world ease of access and the rationalization that “it only affects me,” the game’s stylized, euphoric depictions can downplay risks and reframe drug use as a valid, even appealing, choice. In doing so, it doesn’t just entertain, it gently nudges players toward real-life experimentation under the guise of exploration.
Originally posted by DivineTimes:
Originally posted by Echoz:
sounds like every successful game. fun only keeps you around for that long, but addictive mechanics keep people around for years. only extraordinarily fun games become successful above their expectations without addictive and time consuming mechanics


So you're basically saying the game isn't fun, it's just engineered to waste your time until your brain mistakes sunk cost for enjoyment? Sounds like a win for the devs and a loss for anyone with self-respect. There's no endgame, no reward, just the same repetitive garbage loop dressed up in FOMO and fake progression. But sure, keep calling that "successful." Cults are technically good at retention too.


Let other people enjoy things.
The game itself is functioning like a drug. At first everyone getting high on the novelty and all the threads were raving at how good the game was,
Tolerance has set in and now people can't recapture that first high they got when first playing this that it must be the game's fault.
Originally posted by DivineTimes:
Originally posted by ☯ Icy ᚱᛖᛞ ᛊᛟᛞᚨ▲:

why'd you buy it in the first place if you take issue with the content?



Originally posted by ☯ Icy ᚱᛖᛞ ᛊᛟᛞᚨ▲:

That's what i was suspecting



That's why I was disclaiming that I don't think my opinion will be received well. I'm not trying to troll, it's just an opinion.

I read your posts, I saw your disclaimer, i just don't believe your disclaimer.
Last edited by ☯ Icy ᚱᛖᛞ ᛊᛟᛞᚨ▲; Apr 12 @ 1:01pm
Chilliii Apr 12 @ 2:03pm 
so u played a game and bought a game that u did not like the premise of? But U still played it for 12 hours? Sounds like the game is good to me. I like the game and Ive played 80+ Hrs already so not sure why ur mad.
With more content and management instruments game will be very good
Originally posted by QtCat:
the things you're complaining about is already being worked on, there will be more content and such we'd have to deal with, like rival gangs and potential raids on your properties. You have to remember that this game JUST dropped and its new, the content almost feels like a completed game because its so fun, but its not a completed game, it just released dude.

wow you must have some low standards if you be thinking that, it aint that good. mediocre at best
Originally posted by DivineTimes:
I will honestly say this game scratched my itch for being productive in developing an efficient logistics pipeline, but it very quickly turns into a chore walking simulator. All aspects of actual game play are so lukewarm and lacking any varied situations that could bring any meaning. The map is extremely small, and when you get to the point of having multiple employees and more than two locations, the game will be a stuttering mess of hitches.

Yeah, it's kinda fun making weird drugs that have strange side effects, but that novelty quickly dies off. And I know this opinion isn't going to be received well, because the grand majority of players on hear are hedonistic in nature, but this game downright promotes drug use and the solicitation of them.
The clown farm is real with this one
Last edited by CorruptedVariant; Apr 12 @ 4:29pm
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Date Posted: Apr 11 @ 5:33pm
Posts: 124