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Rapportera problem med översättningen
An opinion is just an opinion even if its an objectively wrong one, so if playing a game where you mix horse semen into meth is enough to get you onto the streets and fiening for a high, that's a you issue.
Not an issue of the game dev who's game is still in Alpha testing, and has a disclaimer before the game starts encouraging people to stay sober and safe.
It all boils down to the pisspoor parenting or lack of it. A 6yo should not be playing war games or drug games. The average rational person who knows how to think knows, which is why these things are rated PG/M so that the audience are already capable thinkers. If you put a wargame in the hands of a toddler who doesn't know critical thinking, all they learn is literally it's fun to kill in-game and be toxic. But that is a whole different level of indoctrination due to parental negligence. Child watches their sibling playing GTA on a rampage, sibling is RPing in-character, but a young child doesn't see RP just sees their sibling enjoying it.
I can see what "studies" would aim to prove, but ultimately there is none because it boils down to it not being the game that teaches violence but the people around them teaching violence.
This ruins any kind of legitimacy your post might have had, sorry.
You have 700 hours on war thunder, it promotes war, why do you play that ?
this game advertises drugs consumption the same way as monster hunter wilds advertises -through your palico comments- going outside shouting at strangers "hey uglyyy, over here!" while ripping animals.
Do everyone a favor and log off.
FPS games do normalise murder by framing killing as routine gameplay.
What was once shocking or taboo is now common and casual.
Over time, games have shifted cultural perception—violence once viewed as serious or disturbing is now treated as entertainment. Mechanics like headshots, killstreaks, or execution moves reinforce this shift.
It doesn’t mean games cause violence, but they do change how violence is emotionally processed—from something heavy to something habitual.
Your idea of fun is not the universal messurement.
The reason people are desensitised to violence—like you're describing—is because games, movies, and media made it routine. When you grow up constantly seeing killing framed as entertainment, it shifts your emotional baseline.
You’re right that many aren’t shocked by violence anymore—but that’s not a reflection of toughness. It’s the result of repeated exposure through fiction. The media didn’t reflect that mindset—it created it.