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DivineTimes 11 apr @ 17:33
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This game's "Fun" is an Illusion
I will honestly say this game scratched my itch for being productive in developing an efficient logistics pipeline, but it very quickly turns into a chore walking simulator. All aspects of actual game play are so lukewarm and lacking any varied situations that could bring any meaning. The map is extremely small, and when you get to the point of having multiple employees and more than two locations, the game will be a stuttering mess of hitches.

Yeah, it's kinda fun making weird drugs that have strange side effects, but that novelty quickly dies off. And I know this opinion isn't going to be received well, because the grand majority of players on hear are hedonistic in nature, but this game downright promotes drug use and the solicitation of them.
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Some could easily argue that free will is an illusion, or that time and money are illusions made by man to feel like they matter before they turn to dust.
An opinion is just an opinion even if its an objectively wrong one, so if playing a game where you mix horse semen into meth is enough to get you onto the streets and fiening for a high, that's a you issue.
Not an issue of the game dev who's game is still in Alpha testing, and has a disclaimer before the game starts encouraging people to stay sober and safe.
Ursprungligen skrivet av DivineTimes:
it very quickly turns into a chore walking simulator. All aspects of actual game play are so lukewarm and lacking any varied situations that could bring any meaning.
To be honest it was obvious from the trailer, that is why I didn't buy.
Omega 11 apr @ 23:54 
Ursprungligen skrivet av Sir Kepi:
Literally this. I grew up playing violent games, from GTA to the earlier entries into the CoD franchise. I've never once felt a desire to steal a car or go to war or do anything else in those violent games because I'm smart enough to realize that they're GAMES. They're not real. Anyone with half a brain should be able to realize that too, and if they can't then they have much bigger problems like you said. Hell, I play violent games precisely BECAUSE they're games and what I do has no real-life consequences. If I have a stressful day, I can load up GTA and go nuts killing wave after wave of cops until I feel better. That's better than punching someone in the face IRL in my opinion, but that's me.

It all boils down to the pisspoor parenting or lack of it. A 6yo should not be playing war games or drug games. The average rational person who knows how to think knows, which is why these things are rated PG/M so that the audience are already capable thinkers. If you put a wargame in the hands of a toddler who doesn't know critical thinking, all they learn is literally it's fun to kill in-game and be toxic. But that is a whole different level of indoctrination due to parental negligence. Child watches their sibling playing GTA on a rampage, sibling is RPing in-character, but a young child doesn't see RP just sees their sibling enjoying it.

I can see what "studies" would aim to prove, but ultimately there is none because it boils down to it not being the game that teaches violence but the people around them teaching violence.
Senast ändrad av Omega; 11 apr @ 23:55
Awin 11 apr @ 23:56 
Ursprungligen skrivet av DivineTimes:
I will honestly say this game scratched my itch for being productive in developing an efficient logistics pipeline, but it very quickly turns into a chore walking simulator. All aspects of actual game play are so lukewarm and lacking any varied situations that could bring any meaning. The map is extremely small, and when you get to the point of having multiple employees and more than two locations, the game will be a stuttering mess of hitches.

Yeah, it's kinda fun making weird drugs that have strange side effects, but that novelty quickly dies off. And I know this opinion isn't going to be received well, because the grand majority of players on hear are hedonistic in nature, but this game downright promotes drug use and the solicitation of them.
you just suck
Ursprungligen skrivet av Omega:
I can see what "studies" would aim to prove, but ultimately there is none because it boils down to it not being the game that teaches violence but the people around them teaching violence.
Even kids cartoons teach violence - in Shrek 1 Shrek beats up knights and drinks beer while "Bad Reputation" from Joan Jett plays on.
Omega 11 apr @ 23:59 
Ursprungligen skrivet av Butcher:
Ursprungligen skrivet av Omega:
I can see what "studies" would aim to prove, but ultimately there is none because it boils down to it not being the game that teaches violence but the people around them teaching violence.
Even kids cartoons teach violence - in Shrek 1 Shrek beats up knights and drinks beer while "Bad Reputation" from Joan Jett plays on.
Exactly. Which is why any study is a witch hunt or fools errand. The content isn't he problem, it's the environment that teaches.
Ursprungligen skrivet av DivineTimes:
but this game downright promotes drug use and the solicitation of them.

This ruins any kind of legitimacy your post might have had, sorry.
You have 700 hours on war thunder, it promotes war, why do you play that ?
Senast ändrad av This PC; 12 apr @ 0:17
Ursprungligen skrivet av DivineTimes:
I will honestly say this game scratched my itch for being productive in developing an efficient logistics pipeline, but it very quickly turns into a chore walking simulator. All aspects of actual game play are so lukewarm and lacking any varied situations that could bring any meaning. The map is extremely small, and when you get to the point of having multiple employees and more than two locations, the game will be a stuttering mess of hitches.

Yeah, it's kinda fun making weird drugs that have strange side effects, but that novelty quickly dies off. And I know this opinion isn't going to be received well, because the grand majority of players on hear are hedonistic in nature, but this game downright promotes drug use and the solicitation of them.

this game advertises drugs consumption the same way as monster hunter wilds advertises -through your palico comments- going outside shouting at strangers "hey uglyyy, over here!" while ripping animals.
thise game doesnt promote drugs if you get influenced so much by a game to get the need to do somthing that you shouldn then you should seek some help befor it gets out of hand. and then games like thise should be banned right? if its "apperently" activly promoting drugs/violence/crime not only schedule 1 would get bannedbut hundreads if not even thousand of games would get banned doom, wolfenstein, gta etc etc etc. why cant people just enjoy the things that we have why does there always have to be people who need to spend their time that couldive been put for better use and make a post in a forum. just enjoy the things we have and be happy always complaining about these small things
It's Early access for a reason you know? Somehow i guess a majority of people nowadays do not get what it means. It's NOT a finished product. You buy it 'cause you like the idea and want to support further development. If you not...stay away in the first place.
Senast ändrad av Oh no, my mayonnaise...; 12 apr @ 1:10
You made an entire post just to try and sound intelligent and soapbox about how you're better than everyone else who plays a game you bought only to complain about. You "shared" an opinion that nobody agrees with or asked for purely for attention in hopes people would think you were smart or sophisticated. It failed.

Do everyone a favor and log off.
Senast ändrad av Camdycorn; 12 apr @ 1:19
Ursprungligen skrivet av angelsenvy228:
Every FPS promotes murder by your logic, learn to separate fiction from reality.

FPS games do normalise murder by framing killing as routine gameplay.
What was once shocking or taboo is now common and casual.

Over time, games have shifted cultural perception—violence once viewed as serious or disturbing is now treated as entertainment. Mechanics like headshots, killstreaks, or execution moves reinforce this shift.

It doesn’t mean games cause violence, but they do change how violence is emotionally processed—from something heavy to something habitual.
Ursprungligen skrivet av Flopza:
Ursprungligen skrivet av angelsenvy228:
Every FPS promotes murder by your logic, learn to separate fiction from reality.

FPS games do normalise murder by framing killing as routine gameplay.
What was once shocking or taboo is now common and casual.

Over time, games have shifted cultural perception—violence once viewed as serious or disturbing is now treated as entertainment. Mechanics like headshots, killstreaks, or execution moves reinforce this shift.

It doesn’t mean games cause violence, but they do change how violence is emotionally processed—from something heavy to something habitual.
In this day and age, there's really no shock and awe in violence unless it's experienced personally. Even still, most already understand the difference between right and wrong and when subject to it are more likely to "try to be a hero" because they're no stranger to it. Any given 90210 will still be shocked asf, and any blue-collar making $75k+ might still be. But a lot of the worlds "average class" because middle-class is pure history at this point, is fairly adjusted to the unfairness of the world for one reason or another at this point.
Ursprungligen skrivet av DivineTimes:
I will honestly say this game scratched my itch for being productive in developing an efficient logistics pipeline, but it very quickly turns into a chore walking simulator. All aspects of actual game play are so lukewarm and lacking any varied situations that could bring any meaning. The map is extremely small, and when you get to the point of having multiple employees and more than two locations, the game will be a stuttering mess of hitches.

Yeah, it's kinda fun making weird drugs that have strange side effects, but that novelty quickly dies off. And I know this opinion isn't going to be received well, because the grand majority of players on hear are hedonistic in nature, but this game downright promotes drug use and the solicitation of them.

Your idea of fun is not the universal messurement.
Senast ändrad av I C DEAD PEOPLE; 12 apr @ 1:32
Ursprungligen skrivet av Omega:
Ursprungligen skrivet av Flopza:

FPS games do normalise murder by framing killing as routine gameplay.
What was once shocking or taboo is now common and casual.

Over time, games have shifted cultural perception—violence once viewed as serious or disturbing is now treated as entertainment. Mechanics like headshots, killstreaks, or execution moves reinforce this shift.

It doesn’t mean games cause violence, but they do change how violence is emotionally processed—from something heavy to something habitual.
In this day and age, there's really no shock and awe in violence unless it's experienced personally. Even still, most already understand the difference between right and wrong and when subject to it are more likely to "try to be a hero" because they're no stranger to it. Any given 90210 will still be shocked asf, and any blue-collar making $75k+ might still be. But a lot of the worlds "average class" because middle-class is pure history at this point, is fairly adjusted to the unfairness of the world for one reason or another at this point.

The reason people are desensitised to violence—like you're describing—is because games, movies, and media made it routine. When you grow up constantly seeing killing framed as entertainment, it shifts your emotional baseline.

You’re right that many aren’t shocked by violence anymore—but that’s not a reflection of toughness. It’s the result of repeated exposure through fiction. The media didn’t reflect that mindset—it created it.
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Datum skrivet: 11 apr @ 17:33
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