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Raportează o problemă de traducere
So you're basically saying the game isn't fun, it's just engineered to waste your time until your brain mistakes sunk cost for enjoyment? Sounds like a win for the devs and a loss for anyone with self-respect. There's no endgame, no reward, just the same repetitive garbage loop dressed up in FOMO and fake progression. But sure, keep calling that "successful." Cults are technically good at retention too.
The game needs a good story and solid like-able memorable characters.
as if acknowledging the emptiness somehow redeems it. You’re basically saying, “yeah, it’s hollow, but if we all just pretend hard enough, maybe it’s fine.” That’s not being real, that’s coping.
If a game’s primary selling point is that it tricks your brain into feeling like you’ve done something meaningful, then it’s not entertainment, it’s psychological junk food. Just because you can use a game to unwind doesn’t excuse it being an endless loop of empty grind padded with predatory mechanics. That’s like defending a slot machine because it helps you de-stress.
Games like this are about mastering the system, which is kind of the purest form of a game. Problem is once you've done that, it doesn't have much to offer in terms of entertainment.
It can be game's fault but essentially it just boils down to how some of us are. We minmax everything, figure out every single detail until there's nothing left to explore.