Schedule I

Schedule I

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Whats the max XP you can get in 1 day?
I tried selling 100 bags in 1 day and got 600XP.. Anyway to get more XP per day and whats the best selling drug to sell for fast XP.
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Showing 1-15 of 19 comments
Phantom Apr 11 @ 4:34pm 
TTBOMK

Dealers = 50% exp
Self slinging = 100% exp

each deal from 1 week to a brick of cocaine = same exp

So the fastest way to level is to not have dealers do anything and just manually do them all late at night

Probably some bonuses for having deals done quickly too as my nightly values aren't consistent but generally are at 850-900 exp and I've got two groups of people left to unlock (~20)
Depends on what you're selling and in what quantity, plus the price sold; You can haggle 30% over charge pretty easy.

Selling only coca + haggling on the phone + 5 dealers only selling purple weed bricks is giving me 800 - 1000xp a day, varies.

I am selling only to the latest area unlocked and some of the previous; my dealers handle everything else.
Unlucky Apr 11 @ 4:41pm 
It's not in the game yet but I'm guessing later on the dev will add XP to completing certain quests/missions. The game gets pretty grindy at certain points and that is a very typical and logical way to fix that issue.
KellyR Apr 11 @ 5:00pm 
I'm not finding it grindy, but I'm also sticking with just weed. So I'm at like Hustler II or III and I've already unlocked everything I care about except the brick press (Assuming that even works on weed, no idea)

Heck, I've been able to make my target weed product (OG Kush, Cuke, Gasoline, Cuke, Chili, Battery, Mega Bean) since Peddler V. Hits serious diminishing returns to make more complicated mixes, and 6 ingredients mean that with the Veep van I can carry enough ingredients for 4 full stacks (So 80 units of end product) at once. More ingredients and I'd have to make multiple trips.
Last edited by KellyR; Apr 11 @ 5:07pm
Originally posted by Phantom:
TTBOMK

Dealers = 50% exp
Self slinging = 100% exp

each deal from 1 week to a brick of cocaine = same exp

So the fastest way to level is to not have dealers do anything and just manually do them all late at night

Probably some bonuses for having deals done quickly too as my nightly values aren't consistent but generally are at 850-900 exp and I've got two groups of people left to unlock (~20)
900 xp is niice! Are you just selling bricks of cocaine or whats the mix you're using?
My best XP Drop so far was 2050
How I play when leveling;
Dealers have no products or assignments
Self sling everything at Late night, but first thing in the morning go and manually sell as much as possible. after doing deals @ late night I Restock for my employees, then go sling again by knocking all doors.
I also only mix one ingredient with weed for my production product because i believe XP is based per unit sold VS per $ made in sales. (Not sure on this though)
I very rarely make under 1k a day in xp unless I skip my late night run.
Phantom Apr 11 @ 5:37pm 
Originally posted by ConeyIsland:
Originally posted by Phantom:
TTBOMK

Dealers = 50% exp
Self slinging = 100% exp

each deal from 1 week to a brick of cocaine = same exp

So the fastest way to level is to not have dealers do anything and just manually do them all late at night

Probably some bonuses for having deals done quickly too as my nightly values aren't consistent but generally are at 850-900 exp and I've got two groups of people left to unlock (~20)
900 xp is niice! Are you just selling bricks of cocaine or whats the mix you're using?

Just selling meth

Only just unlocked cocaine, setting up the first grow on it
The real answer is infinite. If your customers are addicted, they will flag you down for more product which is more exp. Cranky Frank also nonstop requests stuff. Yes he will force you to schedule for morning time the next day but will go to his location and accept an early delivery along with the curfew bonus. You can literally chill at 4am and go endlessly and keep racking up exp. Is that a smart idea? Not really. But the point I'm making is you can get more exp daily beyond just normal deals. Just gotta get them hooked and you will get several additional sales during your day and late night restocking grind.
clownuh Apr 26 @ 6:44pm 
run around and make offers throughout the day, most customers u sell to by making unplanned offers like this can be dealt to twice a day. also pointing a gun at a cop and becoming “wanted dead or alive” and then escaping and waiting for this to expire yields the same amount of xp as doing 6 scheduled deals by phone would be
Last edited by clownuh; Apr 26 @ 6:44pm
malogoss Apr 26 @ 7:10pm 
You get xp for evading cops.

So a daily xp limit does not exist I guess?
KellyR Apr 26 @ 9:38pm 
My group hit near 2k in a day before... But we had a couple players run around the whole city and knock on every door at 4am to offer deals.
PLAYER_COMPLETED_DEAL = 20 XP
DEALER_COMPLETED_DEAL = 10 XP
SUCCESSFUL_SAMPLE = 50 XP
HARVESTED_PLANT = 5 XP
ESCAPED_ARREST = 20 XP
ESCAPED_WANTED = 40 XP
ESCAPED_WANTED2 = 60 XP

Found this list on Reddit. Seems about right from what I've seen.
Originally posted by DescipleOfZen:
Depends on what you're selling and in what quantity, plus the price sold; You can haggle 30% over charge pretty easy.

Selling only coca + haggling on the phone + 5 dealers only selling purple weed bricks is giving me 800 - 1000xp a day, varies.

I am selling only to the latest area unlocked and some of the previous; my dealers handle everything else.
Wait, you can put weed into bricks? I thought it was only for nose dust.
Vagrant Apr 27 @ 7:38am 
The best I ever pulled off was 900xp.
Originally posted by Vert Startail:
PLAYER_COMPLETED_DEAL = 20 XP
DEALER_COMPLETED_DEAL = 10 XP
SUCCESSFUL_SAMPLE = 50 XP
HARVESTED_PLANT = 5 XP
ESCAPED_ARREST = 20 XP
ESCAPED_WANTED = 40 XP
ESCAPED_WANTED2 = 60 XP

Found this list on Reddit. Seems about right from what I've seen.
This.
You can also check the wiki which at the end of the day is just that but more human readable (not saying this isn't but this looks like the actual name for the variables.
Afaik there is no daily cap.
XP is also not granted at the end of the day, is granted when the action that grants XP was performed (this and some goofy issue with save games is the reason why when you load a save at the end of the day go to sleep it says you got 0XP even though you did during the day, but this value for some reason is not persistently stored because it doesn't need to.
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