Schedule I

Schedule I

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Wow other game publishers have no shame when Indy Devs do what they do best.
Just wanted to make a quick post about why I am buying this game.

I probably would have picked it up eventually like on sale or anything but after hearing about the frivolous lawsuit akin to Nintendo vs Palworld but even worse.

I thought ok I'm just gonna buy it now because we should support Indy devs.

They are obviously the ones that will keep gaming shining bright once AAA all die out in a fire of greed.

Heard the OST is a banger as well ^_^

:praisesun::praisesun::praisesun:
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Showing 16-21 of 21 comments
Originally posted by Axel Arden:
Publicly traded companies can't help but reflexively ♥♥♥♥ their pants in the face of competition and make the stench everyone else's problem.

Unfortunately, yeah. Shareholders ruin everything.

Not saying I approve, but I understand how this unfortunate situation was pretty much unavoidable beyond a certain point.

I'm not convinced that Movie Games would have acted on their own, had they not gotten a push from above (maybe yes, maybe no). But once the shareholders got involved, that was it.
Originally posted by Axel Arden:
Publicly traded companies can't help but reflexively ♥♥♥♥ their pants in the face of competition and make the stench everyone else's problem.

Stop.

If this was purely about eliminating the competition, they'd have tried to do something about Schedule 1 before it launched.

The demo was popular and successful, peaked at like 300k players, content creators providing free advertising, etc. There was no way they couldn't have figured Schedule 1 was likely to be a hit.

If this was about eliminating the competition, why would they wait until after Tyler started making money? Waiting until after the game launches just seems counterproductive if they wanted to stop Tyler from making money.

Also, if this was about eliminating the competition, why have they done nothing to stop Tyler from selling the game?

Stop making the stench of your ignorance everyone else's problem.
Originally posted by Elegant Caveman:
Originally posted by Axel Arden:
Publicly traded companies can't help but reflexively ♥♥♥♥ their pants in the face of competition and make the stench everyone else's problem.

Unfortunately, yeah. Shareholders ruin everything.

Not saying I approve, but I understand how this unfortunate situation was pretty much unavoidable beyond a certain point.

I'm not convinced that Movie Games would have acted on their own, had they not gotten a push from above (maybe yes, maybe no). But once the shareholders got involved, that was it.
They see a game with a similar concept as theirs doing big numbers and just can't help themselves. Gotta see if they can get something out of it.

Like, look at how the Lethal Company dev responded to REPO's wild success. He didn't throw a fit about infringement despite the similarities. He played REPO, loved it, and said it inspired him to work harder on Lethal again.

What a world of difference your response to healthy competition will be when you're driven by creativity instead of endless profit seeking.
Originally posted by kornflakes89:
Originally posted by Axel Arden:
Publicly traded companies can't help but reflexively ♥♥♥♥ their pants in the face of competition and make the stench everyone else's problem.

Stop.

If this was purely about eliminating the competition, they'd have tried to do something about Schedule 1 before it launched.

The demo was popular and successful, peaked at like 300k players, content creators providing free advertising, etc. There was no way they couldn't have figured Schedule 1 was likely to be a hit.

If this was about eliminating the competition, why would they wait until after Tyler started making money? Waiting until after the game launches just seems counterproductive if they wanted to stop Tyler from making money.

Also, if this was about eliminating the competition, why have they done nothing to stop Tyler from selling the game?

Stop making the stench of your ignorance everyone else's problem.
Don't be stupid. This game's wild success makes it an absolutely great time to go after it. It's hard to not notice a game when everyone and their mom is playing it on Twitch. They're salty their sequel flopped and someone else is doing what they did better.

And don't tell me what to do.
Originally posted by kornflakes89:
Stop.

If this was purely about eliminating the competition, they'd have tried to do something about Schedule 1 before it launched.

The demo was popular and successful, peaked at like 300k players, content creators providing free advertising, etc. There was no way they couldn't have figured Schedule 1 was likely to be a hit.

If this was about eliminating the competition, why would they wait until after Tyler started making money? Waiting until after the game launches just seems counterproductive if they wanted to stop Tyler from making money.

Also, if this was about eliminating the competition, why have they done nothing to stop Tyler from selling the game?

Stop making the stench of your ignorance everyone else's problem.

I think the success is exactly what led to this, though.

They didn't do anything before, because there's no way they could have guessed this was lightning in a bottle. Nobody could.

But executives/shareholders are slimy opportunists, if nothing else, and I can absolutely believe that seeing just how immensely successful this game was, they were both envious that this did so much better than their games, and saw it as a potentially opportunity to get a slice of that pie.

This is all speculation, of course; I'm not saying this is what happened.

But I wouldn't be surprised if it was.

As much as I do believe there's a degree of legitimate legal reasoning behind the investigation, I would also be very surprised if a degree of jealousy and greed didn't come into play.
Originally posted by Axel Arden:
They see a game with a similar concept as theirs doing big numbers and just can't help themselves. Gotta see if they can get something out of it.

Exactly.

Originally posted by Axel Arden:
Like, look at how the Lethal Company dev responded to REPO's wild success. He didn't throw a fit about infringement despite the similarities. He played REPO, loved it, and said it inspired him to work harder on Lethal again.

Nice!

Originally posted by Axel Arden:
What a world of difference your response to healthy competition will be when you're driven by creativity instead of endless profit seeking.

Yup, night and day.

And from a purely-legal standpoint, it certainly sounds like the dev from Lethal Company would have been warranted to at least "start an investigation".
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Date Posted: Apr 11 @ 2:07pm
Posts: 21