Schedule I

Schedule I

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Dev Team
Anyone know if Tyler plans on hiring a few people to help him work on the game? Surely he plans for that so the player base doesn’t have a significant fall off after a year. Judging by the amount of concurrent players, I’m assuming he’s made quite the bag off this game. I just don’t want this to be another one of those indie games that start dying due to the lack of content updates/update frequency. Based on the roadmap and the amount of suggestions in the Schedule 1 discord, there’s a lot to be desired and the potential of this game is crazy for just a singular developer.
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Showing 1-7 of 7 comments
Bimjee Apr 11 @ 7:57am 
Could definitely help alot. But i rather he fix the game so it dont keep breaking for ppl etc. Before adding more content
G4M5T3R Apr 11 @ 8:01am 
Some people prefer to work alone and ask for insights when needed. Some games are worked on for a (half) decade by just one or two people. I think it's too early to concern yourself with such matters as a player. Tyler on the other hand is probably considering all options. So if you're wanting to join the team, maybe email him. Isn't the dude in college right now?
Last edited by G4M5T3R; Apr 11 @ 8:03am
Why? Stardew Valley is a very popular game that also exploded and has stayed as a 1 person dev.

If he doesn't want to hire help then that is his choice. It is in Early Access and already there has been patches and a content update which is lot more than other Early Access games with a studio behind them.

Tyler is doing a good job so far, he doesn't need to hire help.
Originally posted by Bimjee:
Could definitely help alot. But i rather he fix the game so it dont keep breaking for ppl etc. Before adding more content

No point in fixing the game then adding stuff. Adding stuff will just break the game again.
Make the content, then fix the game. That's why optimization is the last thing to get worked on for nearly every early access game.
I support the dev no matter what, he made a good game and deserves support. IMO He could hire 5 or 6 people and divide them between bug fixing or creating new content.
Small companies make the better games now, i will gladly support them if they keep their quality above quantity.

As for future ideas, I hope they add another region/map to move to or take over.

As long as (If he hires any extra help) the extra devs are paid properly, They'll have an amazing game that will last a long time. Big companies skimp by paying their employees and it shows, their games aren't as great because there's no heart in it.

Keep up the good work Tyler :)
Originally posted by DSIG:
Anyone know if Tyler plans on hiring a few people to help him work on the game? Surely he plans for that so the player base doesn’t have a significant fall off after a year. Judging by the amount of concurrent players, I’m assuming he’s made quite the bag off this game. I just don’t want this to be another one of those indie games that start dying due to the lack of content updates/update frequency. Based on the roadmap and the amount of suggestions in the Schedule 1 discord, there’s a lot to be desired and the potential of this game is crazy for just a singular developer.

Hes doing fine. the game is not an mmo so it cannot die. The player base of course will get lower because most people seem to be min-maxing and powering through all the content so they wont have much to do when a new patch adds content anyways.
G4M5T3R Apr 11 @ 8:07am 
Originally posted by Cornelius Weinerbottom:
No point in fixing the game then adding stuff. Adding stuff will just break the game again.
Make the content, then fix the game. That's why optimization is the last thing to get worked on for nearly every early access game.
This gets said a LOT but it isn't true by default. If all he intends to add are new drug types and shops and decorations, aka content, then no. You can add things without breaking others. Stuff breaks when you add entirely new or reworked systems into the established mix.
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Date Posted: Apr 11 @ 7:53am
Posts: 7