Schedule I

Schedule I

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Docks wayyy worse than Barn
Why? everything about it is useless.

-Police checkpoint right outside.
-Surrounded by water with only one way in/out
-Awkward gates to get through
-Double stairs inside taking up room to build
-Respawning trash
-And probably the biggest offender is that its smaller than the barn (you can fit 2 extra chem station width wise in the barn but same in lengthwise)

All just for double the price of the Barn a far superior property
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Showing 16-30 of 50 comments
Wype Apr 11 @ 9:08am 
Originally posted by Tsi Aileron:
Originally posted by G4M5T3R:
at double the price
Yes, this is how progression works.
Progression works with better more efficient properties. Everything about the docks is inefficient.
Use apartment for weed. Bungalow for meth & barn for coke. Would hope to use docks for all three, in the best location, without a checkpoint, best size, no inconveniences in getting in & out, least amount of obstacles blocking your build. It is 100% a downgrade, not progress.
I have now cleared out everything after buying the barn (which i skipped for the docks thinking it was the progressive move) and moving there and just put my shiny golden toilet in the middle of the docks as it seems very fitting for it.

*edit
I do understand some RP their games and have a shed for growing & then a factory for mixing/packaging.
I wish i enjoyed games like that, but i much prefer efficiency. And everything about the docks is inefficient if your being efficient.
Last edited by Wype; Apr 11 @ 9:15am
ingame idea for a "dock pass" item to let you bypass police check?
vega Apr 11 @ 10:28am 
i love how we each have different solutions for this.. such a simple game./.......
Last edited by vega; Apr 11 @ 10:30am
Originally posted by Jimmy Bones:
ingame idea for a "dock pass" item to let you bypass police check?
Also known as bribes.
Tanyon Apr 11 @ 11:05am 
I'm not there yet by any means but it does sound like they do have their pros and cons based on location.

Seems like you are paying a premium for location to clients primarily.

I'm looking forward to getting there and experiencing it myself.
The docks warehouse is best for large-scale meth production. If and when the game adds pseudo deliveries, it'll be perfect.

Barn seems like it'd be good for coca growing, and the bungalow is fine for automating weed.
Yurii Apr 11 @ 11:09am 
my understanding that final version will have police bribing.
in this scenario docks is good, because you will have greater output with minor share with "law-enforcement", so it outperforms barn
Yurii Apr 11 @ 11:10am 
or maybe you just shoot police and ride through.. heh
Nog Apr 11 @ 11:46am 
Originally posted by Wype:
Why? everything about it is useless.

-Police checkpoint right outside.

You can walk and/or skate right around that checkpoint and the cops wont look twice

-Surrounded by water with only one way in/out

With an anti-gravity + athletic weed mix (super cheap and easy) you can do a sprint superjump off the tackle shop roof or a bench or a vehicle and get across the bay. Even if your jump comes up short, it will respawn you at the shore you are closest to which will be your target location. You can also jump back using this same method.

-Awkward gates to get through

Agreed, but there are also 2 doors, and you can park a vehicle in the gate

-Double stairs inside taking up room to build

True, but I run out of workers long before i run out of space.

-Respawning trash

Agreed, this is awful. Thankfully we now have the cleartrash console command, and soon someone will just make a mod to do it.

-And probably the biggest offender is that its smaller than the barn (you can fit 2 extra chem station width wise in the barn but same in lengthwise)

This may be true, but again, I run out of employees long before I have filled all the space.
The docks also has much faster access to the warehouse.

Every property has a downside, but I prefer the docks to the barn by a long shot.
Wype Apr 11 @ 12:04pm 
Originally posted by Nog:
Originally posted by Wype:
Why? everything about it is useless.

-Police checkpoint right outside.

You can walk and/or skate right around that checkpoint and the cops wont look twice
--- vehicles, for moving products has a mandatory waiting time

-Surrounded by water with only one way in/out

With an anti-gravity + athletic weed mix (super cheap and easy) you can do a sprint superjump off the tackle shop roof or a bench or a vehicle and get across the bay. Even if your jump comes up short, it will respawn you at the shore you are closest to which will be your target location. You can also jump back using this same method.
--- spend more for it to be better even tho you spent more already... enouf said

-Awkward gates to get through

Agreed, but there are also 2 doors, and you can park a vehicle in the gate
---- you dont even need gates for the barm

-Double stairs inside taking up room to build

True, but I run out of workers long before i run out of space.
-its not even the stairs its that useless subsection in the back too

-Respawning trash

Agreed, this is awful. Thankfully we now have the cleartrash console command, and soon someone will just make a mod to do it.
--- i consider console usage a cheat

-And probably the biggest offender is that its smaller than the barn (you can fit 2 extra chem station width wise in the barn but same in lengthwise)

This may be true, but again, I run out of employees long before I have filled all the space.
The docks also has much faster access to the warehouse.
---if the barn was a little bit bigger i would use it, but transferring between docks & barn is a nono for me so i will use the limited emplyees to the max

Every property has a downside, but I prefer the docks to the barn by a long shot.

You had fair points for sure but i just dont think anyone can logically argue its worth it if they set up the barn efficiently without the need of using the docks
Nog Apr 11 @ 12:09pm 
I'll give you one more good point. Jessi hangs out by the docks (she must really like boats or something), and she is my best customer. I wonder where she gets all her money. ^_^

But for reals, when you consider that you can jump directly from the docks to West Park peninsula and the West Warehouse Wharf, the docks really are in a very good location.
KingeOrge Apr 11 @ 12:22pm 
Well, I think that each one has its use. In my case I have 3 potent products on the market, they are the 3 mixtures of 8 ingredients of each of the 3 drugs: OGkush, Meth and Cocaine. The 8 mixers of OGkush is installed in the Bungalow with the plantation installed in the sweatshop. In the Barn the whole meth process with 4 labs, 4 ovens and the 8 mixers. And I have left the Docks for the whole process of the Cocaine, 6 cauldrons, 12 coca plants, 6 dryers and 3 ovens, in addition to its 8 mixers. The key is to distribute the space well.
Nog Apr 11 @ 12:27pm 
Originally posted by KingeOrge:
Well, I think that each one has its use. In my case I have 3 potent products on the market, they are the 3 mixtures of 8 ingredients of each of the 3 drugs: OGkush, Meth and Cocaine. The 8 mixers of OGkush is installed in the Bungalow with the plantation installed in the sweatshop. In the Barn the whole meth process with 4 labs, 4 ovens and the 8 mixers. And I have left the Docks for the whole process of the Cocaine, 6 cauldrons, 12 coca plants, 6 dryers and 3 ovens, in addition to its 8 mixers. The key is to distribute the space well.

This is similar to my favorite setup, except that since product production requires far less oversight than mixing, so I do all my mixing in one location and produce all my product elsewhere.

So for me it is weed from the sweatshop, meth from the bungalow, coke from the barn, and all the mixing and distribution from the warehouse.
Truthfully, both properties are larger than we can make use of until employees are reigned in. Currently have to overload on handlers because we aren't allowed to set chemist stations to use a supply shelf and also need to spread out build items or employees get stuck until you ram them with the skateboard. Plus there's future properties on the maps that make both places look tame. The mansion for instance is half built (missing the second floor currently) and is easily larger than both barn and docks smashed together.

Just gotta be patient for updates and make use of what we have currently. That said, I managed to squeeze in 6 products with full 8 stage mixing between the two properties that produces more than I can even sell per day (all customers unlocked btw) in layouts that don't have employees locking up at all. So honestly, it's fine for now. Going to need more properties when new products are added, but that's a future problem I look forward to tackling.

If I had to make a serious gripe about the way things are currently, it'd have to be deliveries. The 4am restock is half the gameplay due to limited loading bays and needing to wait on them; then rinse and repeat if you use multiple properties like I am currently. I'd say on average I'm needing to do 8 fully stocked delivery trucks a night on just mixing supplies, more if I need supplier deliveries to top things up. Kind of a ball-ache ngl.
based off this then i imagine there must be future content that will combo with the dock otherwise i don't see the point in buying that. luckily i got cocaine and the barn at the same time. so i already have my coke setup
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Date Posted: Apr 11 @ 2:41am
Posts: 50