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Customers.
Anyone got any clarification here? Does making a super expensive product make a huge difference, or do customers just have a spend limit regardless of product.
For instance if i sold weed for $100 and coke for $400, would they buy say 5 of either regardless or would they buy what they can afford.. If that makes sense..
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Showing 1-5 of 5 comments
Havok Apr 10 @ 5:46am 
They have a sell limit per day. Whether you sell them $450 of 1 coke, or $450 of weed in a jar doesn't make a difference if their budget is $500. Hence why you only want the high rollers unassigned, so you can sell to them.

This is the dealer setup I have. It's been proven who the high rollers are. You can verify their limits by taking a $1700+ item and raising their price until it goes from any% to 0%.

https://steamcommunity.com/app/3164500/discussions/1/599648970674865275/#c599649070605159786
Last edited by Havok; Apr 10 @ 5:50am
MrPlaner Apr 10 @ 5:49am 
So, from what I've observed, there is a "limit" to what they can buy.

For example, if you walk to them on the street and want to sell, say jars full of weed, the chance for successful deal go down to 0 at certain jar.
Sometimes it's 3 jars (15 weed bags) that makes it drop to 0%, sometimes it's 5 jars (25 bags).
But there seems to be a hard limit for each customer on how much they can buy at once, yes.
BUT, making higher valued product (suggested price) helps with how much addicted customers will pay for it!
For example, suggested price 85$ weed, priced at 98~$ usually gets sold between 115 and 130 when you put it on sale.
At least that's what I've seen so far.
Originally posted by Havok:
They have a sell limit per day. Whether you sell them $450 of 1 coke, or $450 of weed in a jar doesn't make a difference if their limit per day was $500

This is the dealer setup I have. It's been proven who the high rollers are. You can verify their limits by taking a $1700+ item and raising their price until it goes from any% to 0%.

https://steamcommunity.com/app/3164500/discussions/1/599648970674865275/#c599649070605159786
Ah cool. I love mixing, but if i can pump out more raw product faster than mixing, might aswell do that. Thanks for the info
Havok Apr 10 @ 5:52am 
Originally posted by LordFistiCuffs:
Originally posted by Havok:
They have a sell limit per day. Whether you sell them $450 of 1 coke, or $450 of weed in a jar doesn't make a difference if their limit per day was $500

This is the dealer setup I have. It's been proven who the high rollers are. You can verify their limits by taking a $1700+ item and raising their price until it goes from any% to 0%.

https://steamcommunity.com/app/3164500/discussions/1/599648970674865275/#c599649070605159786
Ah cool. I love mixing, but if i can pump out more raw product faster than mixing, might aswell do that. Thanks for the info

I have 2x 4 mix setup of weed in my warehouse and my barn just pumps out raw bricks of coke. But, I am simply stockpiling as im not really playing the game right now except to just mess around or if I want to relax. I think I have something like 100-120 bricks in stockpile with over a mil of mixed clean and dirty cash, so I don't really have anything left to do lmfao.
Originally posted by Havok:
Originally posted by LordFistiCuffs:
Ah cool. I love mixing, but if i can pump out more raw product faster than mixing, might aswell do that. Thanks for the info

I have 2x 4 mix setup of weed in my warehouse and my barn just pumps out raw bricks of coke. But, I am simply stockpiling as im not really playing the game right now except to just mess around or if I want to relax. I think I have something like 100-120 bricks in stockpile with over a mil of mixed clean and dirty cash, so I don't really have anything left to do lmfao.
I'm in the same boat. I'm doing coke with a 4x mix and stockiling as i cant shift it fast enough. Just chipping away to the $10m achievement. But i'm tempted to change the barn from my mixing station to a basic OG farm and just pump out unflavoured bricks.
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Date Posted: Apr 10 @ 5:43am
Posts: 5