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it is the content update with the pawn shop and bluballs
POSTED
Thu, April 10
v0.3.4: Pawn Shop, Fancy Stuff, and More
Schedule I version 0.3.4 is available.
Hey everyone,
The first content update for Schedule I is here! This update includes a functional pawn shop, boutique store, wall decorations, and more! Check out the full patch list below. Sorry the update is a bit later than expected - I'm still ironing out the update/testing process. Things will be running a lot smoother (and on time) when I do larger monthly updates (starting next month).
Additions
Added Bleuballs Boutique interior and functionality.
Added Pawn Shop interior and functionality. You can now sell pretty much anything (excluding product) to Mick at the pawn shop.
Added wooden sign.
Added metal sign.
Added wall-mounted shelf.
Added safe.
Added antique wall lamp.
Added modern wall lamp.
Added grandfather clock.
Added Ol' Man Jimmy's Whiskey. Liquor is decorative for the time being but will become functional in a future update.
Added Château La Peepee.
Added Brut du Gloop.
Added silver watch.
Added gold watch.
Added silver chain.
Added gold chain.
Added gold bar.
Added 6 different paintings for you to collect.
Added toilet (pre-owned).
Added golden toilet.
Tweaks/Improvements
Improved the counteroffer product selection interface.
Improved phrasing for customer recommendation dialogue.
Increased jar stack size to 20.
Added some extra null checks and validity checks.
Supplier meeting icons in the map app now include the supplier's name.
Removed the cooldown timer for requesting a meeting with a supplier.
Time skips (e.g. sleeping) now affect the supplier meeting countdown.
Bug fixes
Fixed delivery destination dropdown overflowing outside of phone screen.
Fixed player lists sometimes not clearing properly when exiting to menu.
Fixed non-host clients sometimes not receiving 'on day pass' and 'on week pass' events.
Fixed a bug where item slot filters could be bypassed by swapping items.
My next focus will be on taking care of any remaining bugs. My top priorities are:
Making sure employees are working consistently and without issue.
Preventing save games getting corrupted/disappearing. I've met with some folks at Valve and got some great insight into how I can improve the save file format so that it plays a bit nicer with Steam Cloud saves, as well as being less prone to corruption.
Minimizing disconnections and loading issues in multiplayer.
I'm also looking into improving optimization. I'd like to get Steam Deck officially supported as soon as possible, so that'll act as my performance benchmark.
Thanks for reading,
Tyler
there is also sign for cash only so i thought you could buy stuff there too^^