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Cauldron unusable
I have a handful of coca plants assigned to a cauldron. However the cauldron is unusable by me or my employees. It is not in use as far as I can tell by my chemist and nothing is currently being made. The botanists are putting the plants directly into the cauldron's storage from the pots. Any ideas?
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Showing 1-15 of 18 comments
The author of this thread has indicated that this post answers the original topic.
Zexwy Apr 9 @ 10:22pm 
! chemist per a cauldron or it will bug.
Jyggalad Apr 9 @ 10:28pm 
Originally posted by Zexwy:
! chemist per a cauldron or it will bug.
Well shoot. Ok, thanks for the info :)
You can have more than one Cauldron per chemist... you either need to space the Cauldrons further apart, or {unassign -> save/quit -> reassign} in order to fix the bugged ones.
Zexwy Apr 9 @ 10:33pm 
Originally posted by Jyggalad:
Originally posted by Zexwy:
! chemist per a cauldron or it will bug.
Well shoot. Ok, thanks for the info :)

Hope they fix it soon but yea that should work :)
Zexwy Apr 9 @ 10:36pm 
Originally posted by God Taint:
You can have more than one Cauldron per chemist... you either need to space the Cauldrons further apart, or {unassign -> save/quit -> reassign} in order to fix the bugged ones.

not worth having to fix
Originally posted by Zexwy:
Originally posted by God Taint:
You can have more than one Cauldron per chemist... you either need to space the Cauldrons further apart, or {unassign -> save/quit -> reassign} in order to fix the bugged ones.

not worth having to fix
You fix it once and they stay fixed. Its your game though! :cozybethesda:
Zexwy Apr 9 @ 10:39pm 
Originally posted by God Taint:
Originally posted by Zexwy:

not worth having to fix
You fix it once and they stay fixed. Its your game though! :cozybethesda:

Majority agree with one chemist per but yea u do u :)

What do i know i only have 120 plus hours...
Originally posted by Zexwy:
Originally posted by God Taint:
You fix it once and they stay fixed. Its your game though! :cozybethesda:

Majority agree with one chemist per but yea u do u :)

What do i know i only have 120 plus hours...
Seems like you don't know how to have more than one Cauldron per Chemist lmao. I guess 120 hours isn't enough to learn everything!
Zexwy Apr 9 @ 10:42pm 
Originally posted by God Taint:
Originally posted by Zexwy:

Majority agree with one chemist per but yea u do u :)

What do i know i only have 120 plus hours...
Seems like you don't know how to have more than one Cauldron per Chemist lmao. I guess 120 hours isn't enough to learn everything!

No i prefer no bugs... If those timers ever align it will bug and thats been proven
Originally posted by Zexwy:
Originally posted by God Taint:
Seems like you don't know how to have more than one Cauldron per Chemist lmao. I guess 120 hours isn't enough to learn everything!

No i prefer no bugs... If those timers ever align it will bug and thats been proven
If you prefer no bugs you're better off avoiding EA titles in general.
Zexwy Apr 9 @ 10:45pm 
Originally posted by God Taint:
Originally posted by Zexwy:

No i prefer no bugs... If those timers ever align it will bug and thats been proven
If you prefer no bugs you're better off avoiding EA titles in general.

Glad we both agree on that... lol
Originally posted by God Taint:
Originally posted by Zexwy:

Majority agree with one chemist per but yea u do u :)

What do i know i only have 120 plus hours...
Seems like you don't know how to have more than one Cauldron per Chemist lmao. I guess 120 hours isn't enough to learn everything!
im having the same problem but i never thought i had to waste so much money and space on all those chemist because every other worker can be assigned to do one job BUT the chemist.
Zexwy Apr 9 @ 10:47pm 
Originally posted by doodoo fart god:
Originally posted by God Taint:
Seems like you don't know how to have more than one Cauldron per Chemist lmao. I guess 120 hours isn't enough to learn everything!
im having the same problem but i never thought i had to waste so much money and space on all those chemist because every other worker can be assigned to do one job BUT the chemist.

Have one place grow and process and another place mix
Jyggalad Apr 10 @ 12:05am 
Originally posted by Zexwy:
Originally posted by doodoo fart god:
im having the same problem but i never thought i had to waste so much money and space on all those chemist because every other worker can be assigned to do one job BUT the chemist.

Have one place grow and process and another place mix
yeah that's what I'm setting up right now too. It just takes a while to do tho. Plus I get distracted which doesn't help.
Originally posted by Zexwy:
Originally posted by God Taint:
You fix it once and they stay fixed. Its your game though! :cozybethesda:

Majority agree with one chemist per but yea u do u :)

What do i know i only have 120 plus hours...
I have 100+ hours and my cauldrons still bug with 1 chemist per cauldron, but please keep telling us how much you know because of how long you've played the game...

It's about proximity to other cauldrons, not number of workers assigned.
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Date Posted: Apr 9 @ 10:15pm
Posts: 18