Schedule I

Schedule I

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Any reason not to fully move to coke once unlocked?
Is there any reason to not progress your business fully every time you unlock a new drug? Because dealers need to break down larger quantities of something in order to sell it and it takes up three of their slots from a brick down to a bag, doing anything more than two different types seems unlucrative.
Originally posted by deltahazer:
Dealers have multiple "hidden" inventory slots you can't see, in addition to the five that we are able to interact with. If you want to give them bricks of five different product, go ahead. They'll use the "hidden" slots to break down the big packages without actually losing anything.

That said, the more products you make the more you have to keep up with in production setups and stocking what can't be automated. From that standpoint the two-product scenario is probably best. One high-dollar product for the clients with deeper pockets, and one lower-priced so that you're still able to pull in the "small" dollar from low-budget guys like Sam who can't afford the big stuff, or only one or two bags of it in a whole week at most.
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The author of this thread has indicated that this post answers the original topic.
deltahazer May 28 @ 12:04pm 
Dealers have multiple "hidden" inventory slots you can't see, in addition to the five that we are able to interact with. If you want to give them bricks of five different product, go ahead. They'll use the "hidden" slots to break down the big packages without actually losing anything.

That said, the more products you make the more you have to keep up with in production setups and stocking what can't be automated. From that standpoint the two-product scenario is probably best. One high-dollar product for the clients with deeper pockets, and one lower-priced so that you're still able to pull in the "small" dollar from low-budget guys like Sam who can't afford the big stuff, or only one or two bags of it in a whole week at most.
Originally posted by deltahazer:
Dealers have multiple "hidden" inventory slots you can't see, in addition to the five that we are able to interact with. If you want to give them bricks of five different product, go ahead. They'll use the "hidden" slots to break down the big packages without actually losing anything.

That said, the more products you make the more you have to keep up with in production setups and stocking what can't be automated. From that standpoint the two-product scenario is probably best. One high-dollar product for the clients with deeper pockets, and one lower-priced so that you're still able to pull in the "small" dollar from low-budget guys like Sam who can't afford the big stuff, or only one or two bags of it in a whole week at most.
I didn't know about the hidden slots, thank you for that!
deltahazer May 28 @ 12:09pm 
Originally posted by 2AHumanRight:
Originally posted by deltahazer:
Dealers have multiple "hidden" inventory slots you can't see, in addition to the five that we are able to interact with. If you want to give them bricks of five different product, go ahead. They'll use the "hidden" slots to break down the big packages without actually losing anything.

That said, the more products you make the more you have to keep up with in production setups and stocking what can't be automated. From that standpoint the two-product scenario is probably best. One high-dollar product for the clients with deeper pockets, and one lower-priced so that you're still able to pull in the "small" dollar from low-budget guys like Sam who can't afford the big stuff, or only one or two bags of it in a whole week at most.
I didn't know about the hidden slots, thank you for that!
Devs mentioned it in a recent post in one thread, but I can't recall which one. Think it might have been a response to something on the thread for the upcoming AMA.
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