Schedule I

Schedule I

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I would love to see....
.... a change of effects caused by different substances.

The green stuff, the crystals and the white stuff shouldn't give the same effects.
The planned mushrooms should hit completely different

Besides, a dosage would probably be very funny.
The more you take your own stuff, the more effect you get and the more obstacles you have to deal with, like blurred or kaleidoscope vision. Moving should be way harder, but therefor you get a reward, like bonus xp, or more money per sale.

Something like that:

1st dose - regular effect (effects vision and movement)

2nd dose - slight more effect (increases vision and movement effects)

3rd dose - massive effect +20%xp (increases vision and movement effects drastically and increases visibility for the police)

4th dose - close to knock out +40%xp + 20%cash per sale (almost impossible to escape from police / if you get caught, no xp and no money at all

5th and last dose causes a knock out with 1% chance (or less) of a hallucination that unlocks a special recipe or skin or or or

just some weird thoughts...
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Showing 1-1 of 1 comments
Originally posted by DeAdEnD:
The green stuff, the crystals and the white stuff shouldn't give the same effects.
Happily they don't.

I agree on knockout chances, I would love to see player addiction and worse effects with high dosage
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Showing 1-1 of 1 comments
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