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is there plans to do anything about employees dupicating items?
like if there is a stack of 17 of an item and they put 10 more into the stack it will make a stack of 20 and a stack of 10

for an example that I just tested right now I put 17 coca leaves into a cauldron an employee harvested the coca plant (9 leaves) and put it in the pot. it came out to be a stack of 20 and a stack of 9. not a stack of 6 as it should have been
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Originally posted by ThatSillySam:
like if there is a stack of 17 of an item and they put 10 more into the stack it will make a stack of 20 and a stack of 10

for an example that I just tested right now I put 17 coca leaves into a cauldron an employee harvested the coca plant (9 leaves) and put it in the pot. it came out to be a stack of 20 and a stack of 9. not a stack of 6 as it should have been

Nope this bug is actually a game mechanic designed and implemented on purpose.
Originally posted by Cornelius Weinerbottom:
Nope this bug is actually a game mechanic designed and implemented on purpose.

that makes absolutely no sense to me, why create things out of thin air that cost money? it throws off my calculations for ordering the right amount of supplies. But if you have a source on it actually being intended I guess I could figure out how to calculate the supplies

so weird
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