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Feature Suggestion: Rehab System for Addicted Clients
Hey everyone!

So, after about 60 hours of experimenting with strain mixing, I discovered that Viagor can be added to make the strains more addictive. Now, that sounds awesome in theory, but here’s my point: most of my clients are already super addicted, and I didn’t realize the full impact until way too late. 😅

That got me thinking: What if we had a rehab mechanic in the game to balance things out a bit?
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Showing 1-4 of 4 comments
2stoned May 13 @ 4:08am 
more addicted means more willing so spend loads of cash. rehab would reduce progress significantly. still an interesting idea and realistic, too
SCARECROW May 13 @ 12:52pm 
Originally posted by 2stoned:
more addicted means more willing so spend loads of cash. rehab would reduce progress significantly. still an interesting idea and realistic, too
Hmm you're right, but it would add something to worry about to the mid - late game in my opinion. Also you can make it that it's a very rare occasion or something, I dont know I just thought it's a cool idea and I would share it with the community and maybe tyler even reads this :)
add crack cocaine dealing there too
Calruin May 13 @ 1:13pm 
I think this would go good, if the cops busted the customer for having drugs, made them go through rehab, which would mean you'd have to start over with that customer. So you'd be forced to start using basic stuff again on them and so on. It would be interesting, but it might add a level of difficulty that might take away from the game, not sure... either way, it sounds fun at least.
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Showing 1-4 of 4 comments
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