Schedule I

Schedule I

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i'm producing much faster than I can sell
I only have the first real house, with 2 botanists and a packager working 8 plants. I'm producing so much that I can't really sell it all with the three dealers that I have, and I'm way off unlocking the fourth dealer.

Is there any way to sell more? I'm already asking people randomly if they wanna buy something, but it's not enough and I'm getting really tired of manually selling. I have 15k so money is not an issue, I just feel like I have nothing to spend it on anymore...
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Showing 1-14 of 14 comments
No. You have 1 dealer per region in the city. Those not covered by dealers, are your customers. Other than that, no. Stop production maybe? Not that hard, stop paying your workers.
Dopeh May 12 @ 10:14am 
find the richer customers and try to sell em jars, also it doesnt matter rly if u cant sell it , there always comes a point when u fell asleep , figure of speech and then ur mountain of bricks can save you :D
Same "problem" here. I probably ended up scaling produuction too soon, i've got 8 plants and a botanist in the sweatshop and 4 chem stations and ovens in the bungalow.
I'm producing lots of stuff each day and can't even sell 1/5 of it.
I noticed sales got worse since i went from selling all the 4 varieties of grass to just one mixed with 3 ingredients. Also the meth request is so low it's almost underground.
I'll probably stop paying the emoployees for a few days, at least until i get past Bagman
Sounds like unmixed weed. Get it to 100% addictiveness. However 16 weed pots will outproduce all regions for quite a while and there's no product "sink" mechanic so you need to expect to either stop paying your employees or keep paying them but they just chill with a blockage somewhere.
Dopeh May 12 @ 4:39pm 
addicted is addicted for the game, doesnt care if its meth or weed, (as far as i could tell). if u look in the products on ur phone u can see how addictive it is , the ones that smoke weed by default will not get addicted and not buy meth, once u sell more mixed weed u can seee that it becomes more addictive, the meth will sstart selling better as well... thats my theory, then theres also the case of maximum spendable income for customers.....thats why in my 2nd run i focused more on making it addictive then expensive in the start, just experiment with the ingredients , the cheaper u can get it to 100%%addictive the better ..... worked pretty good imo
terminalinsanity (Banned) May 12 @ 5:05pm 
use Veepers, stock them up with your product and leave the veepers near your dealers for future resupplies.
Then you can let your factories shut down and turn them off/on when needed.
Dopeh May 13 @ 12:36am 
Originally posted by terminalinsanity:
use Veepers, stock them up with your product and leave the veepers near your dealers for future resupplies.
Then you can let your factories shut down and turn them off/on when needed.
good tip..i just have one veeper filled with stacks of 20 bricks....as far as moving around goes goes, just take some drugs with atletic and energized and see how fast you run....never gonna touch another skateboard lol
Originally posted by Jooshimus:
Sounds like unmixed weed. Get it to 100% addictiveness. However 16 weed pots will outproduce all regions for quite a while and there's no product "sink" mechanic so you need to expect to either stop paying your employees or keep paying them but they just chill with a blockage somewhere.
Talk like this is really making me trust my theory...

I sold 200+ purple weed in a single day. A SINGLE day. Got people buying 20-stacks, 15 stacks, and even the "low" buyers happily shelling out for 7 to 10.

Push your customers to buy more. Always. Really feels like folks are willing to buy more than y'all think.
3 large shelfs of bricks while all my dealers are full.. feel you
Every time you level up, the maximum people will spend increases. Remember, do NOT touch the recommended price, while people keep saying "if you aint doing 1.5, u aint doing it right" bla bla bla. Dont do it. The maximum you can add is like 1.15 i think. Any higher and you lose like 20%+ customers.

Also if you didnt know, you can counter offer when someone asks for deals on your phone. You can then increase the product amount. I can barely keep up with demand with my 40 pots and this is with fertilizer.

I've found out that you can increase the product amount by 80% rounded down. Also good to mention is that although you have it set at recommended price, people will for about 1.15% more. So when counter offering, look at what their offering for the product.

For example, if they are offering 300 for 5x. you can do 300/5 = 60. and then you can do 1.8x product rounded down so it becomes 9x product for 540.

keep in mind though that the customer has to be friendly-loyal for them to accept, otherwise just round down to 500.
Originally posted by Sp3cial1st:
Every time you level up, the maximum people will spend increases. Remember, do NOT touch the recommended price, while people keep saying "if you aint doing 1.5, u aint doing it right" bla bla bla. Dont do it. The maximum you can add is like 1.15 i think. Any higher and you lose like 20%+ customers.

Also if you didnt know, you can counter offer when someone asks for deals on your phone. You can then increase the product amount. I can barely keep up with demand with my 40 pots and this is with fertilizer.

I've found out that you can increase the product amount by 80% rounded down. Also good to mention is that although you have it set at recommended price, people will for about 1.15% more. So when counter offering, look at what their offering for the product.

For example, if they are offering 300 for 5x. you can do 300/5 = 60. and then you can do 1.8x product rounded down so it becomes 9x product for 540.

keep in mind though that the customer has to be friendly-loyal for them to accept, otherwise just round down to 500.

ain't nobody got time for that much micromanagement, I just want my dealers to sell my stuff, my guys to produce it, so I can just play my guitar while I get rich (jk I think the game badly needs more end game content)
I'd like to see shrooms added as a form of new content, and possibly LSD.. increased baggy stack size to 50 for making personal deals easier, and more locations around the map in general to buy and fill with factories. Maybe abit of "stats" to workers, making finding a good one randomly a "fun thing to do" (even mild 15% faster work etc), some minor fleshing out basically over anything.
Originally posted by Jumboman:
Originally posted by Sp3cial1st:
Every time you level up, the maximum people will spend increases. Remember, do NOT touch the recommended price, while people keep saying "if you aint doing 1.5, u aint doing it right" bla bla bla. Dont do it. The maximum you can add is like 1.15 i think. Any higher and you lose like 20%+ customers.

Also if you didnt know, you can counter offer when someone asks for deals on your phone. You can then increase the product amount. I can barely keep up with demand with my 40 pots and this is with fertilizer.

I've found out that you can increase the product amount by 80% rounded down. Also good to mention is that although you have it set at recommended price, people will for about 1.15% more. So when counter offering, look at what their offering for the product.

For example, if they are offering 300 for 5x. you can do 300/5 = 60. and then you can do 1.8x product rounded down so it becomes 9x product for 540.

keep in mind though that the customer has to be friendly-loyal for them to accept, otherwise just round down to 500.

ain't nobody got time for that much micromanagement, I just want my dealers to sell my stuff, my guys to produce it, so I can just play my guitar while I get rich (jk I think the game badly needs more end game content)
Talking at all about 'endgame content' is facetious because the game is not even close to being done. It's literally just a couple months old, c'mon!
Last edited by a random horse; 3 hours ago
Well if you focus on max output only with weed of course your going to over produce. Maybe focus on unlocking potential customers so you can unlock and buy the next property and do 6 pots of weed instead and sell meth in the next property you buy too. Do it like this, sweatshop cannabis 6 pots and bungalow meth 2 chemists and 2 handlers. It all flowed at a comfortable and steady rate for me.
Last edited by sammyhancock93; 1 hour ago
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