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Its also faster for you to pack during the early stages, i mean, i am sure you've experienced that.
First things first, take the suggested list price and multiply it by 1.2. For example, if it suggests selling something for 83, set the list price to 100 instead.
1) You can counter-offer. If they are only trying to buy 1 or 2 pieces, then only go up 1 unit. Keep the same cost ratio, especially if they aren't 100% friendly (loyal). and only then can you play around with it and go up a little bit. Because you are already going up in the amount they are buying.
- So if they want to buy 3 buds of weed for 365, that's $121.67 per. Sell them 5 (or a single jar) for between 600 and 615. (The same ratio would be $608). This way you can still get a higher than list price amount, and sell more at the same time. My product always sells for more than the list price, but I do heavenly quality bud as well so that likely makes a difference. The higher the quality, the more they are willing to spend. Also, the mixes can change their addictiveness, and thus, they will be willing to spend more.
2) When giving product to your dealers, give them jars, they can hold more product altogether and they can break it down into bags on their own (You don't have to provide them). just make sure you leave an empty spot in their inventory for them to break down the product.
3) When you are selling, it's a way to carry more and more easily distribute to your customers, primarily if you are upselling them to the 5-unit or single jar amounts. I always carry a 20-stack of jars and baggies of whatever I personally have listed so that I can cater to all my customers. I'll carry more if my customer base is large enough for it too.
But putting it into jars and bricks lets you store larger quantities, and move it to your dealers easier
Only the wealthy ones can buy a jar of Walter White with >=4 effects. Freaking tweakers.
No one is Scarface enough for a full jar of the Finest Hynist.
Every once in a while I can get Pearl to take a full jar of my shiny splooge but usually shes only up for 3 baggies.
You can do the entire game with the four basic, plain weeds. You don't need Addictive products right now at all. You'll still get calls mid-late game from the same people, every single day, to deliver at the same time, every single night after dark. Period.
As you finish days, sell from you and your dealers, that gives Xp which in turn unlocks ranks. Which then unlocks more area's and more people. The amount they spend increases as you progress up the ranking system and slowly gain 100% with each person by selling to them which unlocks that area's Dealer when one client of theirs is "Friendly".
That’s basically the main benefit. You could upsell people either way, it just allows you to hold way more at once without running around. A shelf holds way more as well, you can unpack them and bag them as needed.
Addiction is there if you want to be as fast as possible per day count. You can technically ignore it if you just want to play chill. People will start to order more either way. If you really want money and are growing more than you can sell, you want to shift to a more addicting product.