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You can play however you want.
I for instance only mix my meth, and only with one mixer. The weed I sell as normal, as it grows. I go for quentity not for quality.
Just grow weed, sell it for now. Yes, you should get the bungalow, but not necessarily in prevision of mixing, I'd get to barn for that, and even then, I wouldn't recommend you do more than 2 mixes.
bit of an explanation of how making money works in this game: Customers have weekly spending limits, your goal is to get as close to that spending limit you can every week. You can do that with 800$ units of coke, or with 50$ units of OG kush, just, the latter is immensely easier to produce for the same value ie: It's easier to make 16 units of ogkush than to make 1 unit of that 800$ coke.
This, ultimately, do what feels best for you.
My own preferences is 2 mix weed.
If you limit yourself to 2 ingredients, you can nearly fully automate the barn & warehouse using the loading bays to have workers unload each mix ingredient.
The mix's effects are more important. You should be aiming for effects that your customers like, rather than the overall value of the product. Have your dealers sell different effects, and assign customers based on the effects they prefer.
but there's picky peiople in the Docks and partciularly Suburbia and Uptown
If you make lots of different mixes, its more fun to watch and guess which drugs each NPC was smoking from various dealers
I sell one version of 8 mix Heavenly Coke, everyone buys it from all suburbs at roughly the same pace, poor, middle or rich alike. I could sell them poor marrow with 0 mix if I wanted to. They don't care.
The only time it might matter is when you're trying to get the picky customers in each suburb. After that it doesn't matter one iota.
Yes, mixing for effects etc is the fun part but it's not important.