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Companies that know what they are doing often take months to hire someone (from figuring out the required qualifications, to advertising that they are looking, getting applications in, vetting the applicants and finally negotiating the contract).
For a single developer that probably never had to deal with any of this, I imagine it's hard to know where to even start.
Not to mention the regulations around employee safety, taxes, liability insurance, and depending on the country health insurance and unimployment insurance and retirement insurance...
that all needs to be figured out if you want to have employees.
And while he's figuring out all of that, guess how much time will be left for the thing he actually wants to do: develop the game.
Acting like a little punk on the forums is just going to get you insulted ya know.
You understand that adding people to your team and getting them to keep the level of commitment, vision and all that made you who you are is a HUGE problem for like every company ever. Many small companies grew too large too fast and it blew up and crushed the company and they failed because of it.
Tell me you've never owned a company without telling me you never owned a company statement of the decade dude.
If you think you can do better then do it man. Otherwise keep the "running the company" help to the man that made the game. Not like he's going to listen to some dbag on steam for business advice. Literally like the last place I'd ever take any advice from other than game mechanics.
And if you don't like him giving a shot out to one of the streamers that made this game blow up you really don't understand networking and relationship building.
It was released march 24th and the ONLY creator and dev is very active with community. I do not think early access is for you because you can not tell a ded game from an active Dev. Go touch some grass. People who create nothing but drama fk me up.
Another thing thats NOT hot? Your post and opinion. Do better.