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okay so, I know exactly what you're dealing with.
Make sure your botanists aren't stuck because they are missing seeds/soils or their output is full, botanists are heavy on computation when checking if there's a task they can run, that lightens a lot when they do have one. There's ways for Tyler to fix that, so very likely it will be in the future. ^^''
I assume all employees are computationally heavy when their production line is somehow bogged down, but botanists are especially bad. It's also why it's important like, to make spacious setups where everything is easy to reach, reduces that computational load and if there's something they can't reach, they might constantly, non stop, every 3 seconds, try to compute a path there.
If you need to leave an employee idle, remove the money from their briefcase.
Also, try to reduce the number of botanists you're using, if you can. ><
Yea I think it’s the botanists because I’m using a bunch of them to grow the coke leaves
yah they are rough on performance, especially when idle because there's a problem along their line. I actually interpret the stutters as "something is wrong along the line", so I go fix it. :P
Hello,
I'm here because I was trying to solve the issue with the botanists not moving for no apparent reason. After 20 minutes of trying to figure it out, I found the solution!
When they're supposed to harvest but there's no water, they freeze and stop moving. The fix is to take the watering can and do it manually and then hit the NPC hitting them seems to reboot their script, probably because the "ouch" animation gets triggered and the game recalculates the number of hits before the NPC falls into a coma.
I had this issue, and this method worked. Here's a short one-minute video showing how the NPC starts moving again like magic.
https://www.youtube.com/watch?v=4KtiUM9zzIk&ab_channel=DannSKiller
Don't even need to do the watering thing. Just line yourself up with the frozen worker, mount your skateboard and jump straight up, then push forward while in midair into the worker. They'll get knocked over and get back up again. Sometimes it takes a couple smacks but they'll usually just go back to work.