Schedule I

Schedule I

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Crazy lag late game warehouse employees
Hey I love the game and id like to finish playing it out to grind for all the achievements but im getting some crazy lag from having employees working large scale at all the properties, I would really like to see these performance issues get fixed some time so I can just run full scale operations without it lagging … other people having lag with many employees working? I tried cleaning up some garbage off the floor like from growing and stuff it still lags
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Showing 1-10 of 10 comments
BOLTWA May 7 @ 10:37am 
hey man enable console in settings then type cleartrash hope this helps
BOLTWA May 7 @ 10:38am 
your game lags beacuse there is too much trash in the world keep using this command in a while its a game limitation where the engine lags when too many physics objects are around
I’ll try to clear the trash and see . It fixes lag when I fire all employees
This PC May 7 @ 2:30pm 
Originally posted by Zen Buddha:
I’ll try to clear the trash and see . It fixes lag when I fire all employees

okay so, I know exactly what you're dealing with.
Make sure your botanists aren't stuck because they are missing seeds/soils or their output is full, botanists are heavy on computation when checking if there's a task they can run, that lightens a lot when they do have one. There's ways for Tyler to fix that, so very likely it will be in the future. ^^''
I assume all employees are computationally heavy when their production line is somehow bogged down, but botanists are especially bad. It's also why it's important like, to make spacious setups where everything is easy to reach, reduces that computational load and if there's something they can't reach, they might constantly, non stop, every 3 seconds, try to compute a path there.
If you need to leave an employee idle, remove the money from their briefcase.
Also, try to reduce the number of botanists you're using, if you can. ><
Last edited by This PC; May 7 @ 2:38pm
Originally posted by This PC:
Originally posted by Zen Buddha:
I’ll try to clear the trash and see . It fixes lag when I fire all employees

okay so, I know exactly what you're dealing with.
Make sure your botanists aren't stuck because they are missing seeds/soils or their output is full, botanists are heavy on computation when checking if there's a task they can run, that lightens a lot when they do have one. There's ways for Tyler to fix that, so very likely it will be in the future. ^^''
I assume all employees are computationally heavy when their production line is somehow bogged down, but botanists are especially bad. It's also why it's important like, to make spacious setups where everything is easy to reach, reduces that computational load and if there's something they can't reach, they might constantly, non stop, every 3 seconds, try to compute a path there.
If you need to leave an employee idle, remove the money from their briefcase.
Also, try to reduce the number of botanists you're using, if you can. ><

Yea I think it’s the botanists because I’m using a bunch of them to grow the coke leaves
This PC May 8 @ 6:03am 
Originally posted by Zen Buddha:
Yea I think it’s the botanists because I’m using a bunch of them to grow the coke leaves

yah they are rough on performance, especially when idle because there's a problem along their line. I actually interpret the stutters as "something is wrong along the line", so I go fix it. :P
Last edited by This PC; May 8 @ 6:04am
Yeah, known bug with the botanists. At least it's acknowledged by the dev. I just hope they figure out how to fix it.
Originally posted by This PC:
Originally posted by Zen Buddha:
I’ll try to clear the trash and see . It fixes lag when I fire all employees

okay so, I know exactly what you're dealing with.
Make sure your botanists aren't stuck because they are missing seeds/soils or their output is full, botanists are heavy on computation when checking if there's a task they can run, that lightens a lot when they do have one. There's ways for Tyler to fix that, so very likely it will be in the future. ^^''
I assume all employees are computationally heavy when their production line is somehow bogged down, but botanists are especially bad. It's also why it's important like, to make spacious setups where everything is easy to reach, reduces that computational load and if there's something they can't reach, they might constantly, non stop, every 3 seconds, try to compute a path there.
If you need to leave an employee idle, remove the money from their briefcase.
Also, try to reduce the number of botanists you're using, if you can. ><


Hello,
I'm here because I was trying to solve the issue with the botanists not moving for no apparent reason. After 20 minutes of trying to figure it out, I found the solution!
When they're supposed to harvest but there's no water, they freeze and stop moving. The fix is to take the watering can and do it manually and then hit the NPC hitting them seems to reboot their script, probably because the "ouch" animation gets triggered and the game recalculates the number of hits before the NPC falls into a coma.
I had this issue, and this method worked. Here's a short one-minute video showing how the NPC starts moving again like magic.
https://www.youtube.com/watch?v=4KtiUM9zzIk&ab_channel=DannSKiller
Last edited by DannSKiller; 23 hours ago
Originally posted by TheWashableBomb:
Yeah, known bug with the botanists. At least it's acknowledged by the dev. I just hope they figure out how to fix it.
Yea I had a good operation going then hired more botanists to operate drying racks to get higher quality leaves for the coca and it all went to ♥♥♥♥ with clipping/lag every few seconds
Originally posted by DannSKiller:
When they're supposed to harvest but there's no water, they freeze and stop moving. The fix is to take the watering can and do it manually and then hit the NPC hitting them seems to reboot their script, probably because the "ouch" animation gets triggered and the game recalculates the number of hits before the NPC falls into a coma.

Don't even need to do the watering thing. Just line yourself up with the frozen worker, mount your skateboard and jump straight up, then push forward while in midair into the worker. They'll get knocked over and get back up again. Sometimes it takes a couple smacks but they'll usually just go back to work.
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