Schedule I

Schedule I

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Which is the busiest street corner in the game?
Dealing from a car or a van seems a great way of doing things, but pedestrian traffic seems pretty random.

Anyone else think like this?
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Showing 1-3 of 3 comments
Vagrant May 4 @ 9:22pm 
Taco Tickler corner during day.

I just use skateboard and dope with Athletic buff. All orders are scheduled at night and I start selling on curfew. If you need a vehicle to sell your stuff, you might need to rethink your logistics...
It's the Ice Cream Truck roleplay, I dig it. Besides Taco Tickler parking up near either of the Gas Marts would be a good call too, lots of foot traffic in and out as npc's do their "shopping".

There are tactical benefits to selling out of your vehicle too. Your 'stash' can be up to 30 feet away, so if you happen to get body searched while operating all your goodies are not on you. Plus you can carry your piece and ammo while your vehicle has the goods.

It may not be the 'optimal' way to play, but it's certainly viable.
Murgs May 5 @ 12:50am 
Originally posted by Vagrant:
Taco Tickler corner during day.

I just use skateboard and dope with Athletic buff. All orders are scheduled at night and I start selling on curfew. If you need a vehicle to sell your stuff, you might need to rethink your logistics...

Firstly, I don't agree, loading a Veeper with different varieties of stuff, is the ideal way to offer people free samples, you can have a ready selection and be pretty safe in hitting that 90 - 100% success level. Particularly when you are trying to open up and area.

I'm quite happy to let my dealers do the brunt of the selling.

I don't advertise, so I don't really sell much, I have a few customers that buy big and I service them personally, but most of the time I'm manufacturing.

When I do find the time to hang around and sell, that's when a vehicle also comes in handy.

Aside from which, your opinion and mine differ, but they are actually both valid, there is no right way, or wrong way to do it.

It all depends on your style of gameplay.
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Showing 1-3 of 3 comments
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