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Also, why do you feel your 20$ entitles you to anything at all beyond what was there at the time of purchase ?
Your problem is your expectations, Tyler doesn't owe you anything lol, he doesn't gain anything from people playing the game, and doesn't lose anything from people not playing it. If anything, am sure he's glad it's falling out of the spotlight. Means he can work quietly and develop the game. Your attitude is also unwarranted and isn't doing you any favors.
You're free to move on at any point, no need to announce your departure.
Play something else and let Tyler cook. >~>
-It is not a single player game.
-I always get everything for free on Steam and don't pay for anything that makes me richer,
this is also the reason why I can put my time into games.
-You haven't answered any of the questions, you're just asking new ones. Why don't you start your own thread?
Then why have I been playing single player for like, 80 of my 150hours ?
How is this relevant ? Good on you I guess, but if you haven't supported the dev, why do you feel entitled to his time ? Flexing this just makes you look worst rofl.
Some questions just aren't worth answering, but "it's not your business" will do. :P
i don't get people fixated with current players. it really doesn't matter if the game dips to 10k concurrent tomorrow. it is a primarily-single player game, and players tend to play with people they know instead of asking random people on steam (i'm not knocking people who are looking for others on steam forums, it's just not the primary way people play S1 multiplayer).
the warehouse doesn't have water because you're expected to use sprinklers or have workers by that point. can it? yeah. should it? maybe. does it really matter? no.
congratulations btw, you just described game progression. crazy, right? you do stuff in the game, progress and then eventually... are rich. yes, at a certain point you run out of things to spend money on. no matter how many updates there are, that's how you're bound to end up.
you know exactly why he's "very, very" slow, but if i pointed that out to you, you'd call me a bot. :p
schedule 1 multiplayer can be shortened to S1MP. funny.
it is primarily single player. you have the option to play co-op.
what the ♥♥♥♥ even are your third and forth points?
Games end.
It sucks, but playing the same thing over and over again will eventually get boring.
Let the Dev cook.
Not having workers by the time you buy docks warehouse is just a ♥♥♥♥♥♥♥ skill issue mate
You brought up the money issue, not me, and now you're defending Tyler for the $20.
I think the game is great and I feel like it was released too early.
You said it's not a multiplayer game although you can play it in multiplayer, I'll answer in the same format as you and say it's not a single-player game even though you can play it in single-player. Funny or? 3rd question is too complex to answere in a steam chat, but imagine you are just in a dream/simulation/matrix and everything is in abundance.
"i don't get people fixated with current players. it really doesn't matter if the game dips to 10k concurrent tomorrow. it is a primarily-single player game, and players tend to play with people they know instead of asking random people on steam (i'm not knocking people who are looking for others on steam forums, it's just not the primary way people play S1 multiplayer)."
tl;dr: player count doesn't matter, so it doesn't matter if it "dies"