Schedule I

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How do characters in the game buy meth cocaine or og kush?
How does an NPC decide whether to buy OG Kush, meth, cocaine? Because when I put meth and OG Kush on sale, everyone buys OG Kush, 1 or 2 people buy meth. If I take OG Kush off the market, no one buys meth. Why is that? What does the variable depend on?
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Showing 1-6 of 6 comments
There doesn't seem to be any method to the madness. It seems like one thing is the flavour of choice on any given day and everyone will go for that one thing mostly.
onsite May 3 @ 2:37am 
yeah i have no clue either i have multiple things up for sale but everyone buys only 1 or 2 things
skrrrrt May 3 @ 2:47am 
kanka yolda gezerken meth ikram et millete bağımlı et
I haven't looked at the code but I believe there's first a dice roll for the customer wanting anything that you are listing.

With what you described, 2 customers are happy with your meth and the price it's listed for, but most customers don't order every day. So the day that you unlisted weed, those 2 meth customers coincidentally didn't contact you.

Customers care about a fair deal even if it's under their budget. New customers are unloyal, and not addicted, so if you have marked up the meth above suggested price, this will disable most customers from contacting you.

Customers also have a default preference to weed/meth/coke, called product affinity. This also affects if they're happy with the price. After about 15 sales this is maxed out, essentially they love the product at that point.
Customers have a preferred drug type, but can be sold anything.

Not sure exactly how addiction works. But it seem like you'll have to wait for it to reach zero(?) before they're willing to buy a new product.
yea it makes sense
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Showing 1-6 of 6 comments
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