Schedule I

Schedule I

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Vi-El May 1 @ 12:35pm
I love the game but...
Edit: When did the steam forums become twitter to the point where people would rather assume someones emotional state based on a post that barely even took 20 minutes to make??? The sh** is wrong with yall O.o

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Right now it feels like its a lot of busywork without really any real form of a... "point" for a lack of a better word. And dont get me wrong please, I get the idea of the game. You are here to become a Druglord. That part is fine with me. Love the aspect. The issue I have is that it right now feels like a lot of grinding to get anywhere but in turn also nowhere as its just more grinding. Even if fleshed out.

For instance, the first few days you live outside of a Motel. Then the apartment. Then you live in the Bungalow. All three areas can be used for storage and production but one is better than the other. And you are effectively naturally progressing. That all is fine.

But to even get to the point of making enough money to get to the next stage of scale? That feels like grinding just for more profit.

It gives me a limit of 10k I can deposit per week. I can then launder money and launder it more effectively later on with businesses. But what am I really doing here? I cant bribe the cops. I dont work against an enemy faction (which might still come who knows, I might not be far enough yet or its not implemented), I dont get involved in the local going ons in the town.

Yea more and more people are druggies due to me, but it doesnt seem to even have an effect on the town itself. No election that I can spin in my favor. No real gangwars. No "tense situations of the police raiding my property" despite my plants literally smelling like nothing else can. Like did you experience that smell? Its quite something. And you can smell it several meters away from you. And cops are patrolling around my areas.

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I understand that a lot of the stuff can still come. And by no means do I think that the dev is a god and can do all of what I think of (even stuff unmentioned) in a day or even a week, month or hell lets be even more realistic: A year or two.

But right now it just feels like the point of the game is just to play and make money. Which is fine. I just wish there was more to do with said money. Or even with the game as a whole. I can buy a car to transport goods. Cool. I can also just run around. I can buy a weapon to kill people. Which is great. I just dont see a point as to why I would if there are safer ways of how to do things.

I can deliver drugs in the night. Thats good. But the curfew is present and no real reason to do it during the night as the day is often safer, you can see easier and overall I can easily get out of the view of the cops. Even the bridge the game has where cops search me I can circumvent very easily by... just going underneath or going over the other one.

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Another personal issue is also the pricing of the products. How does it work? Suggested is say 25. You ask for 40. But they still would pay for far more. Even doing so. They pay like 55. So should I ask for 55? How does this work? Its not supply and demand. So what is it? lol

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Idk. Maybe Im missing something obvious. I can automate things very easily. Even if its limited. I can sell stuff through dealers and even do some myself. I can cook meth and more. Its cool. I just wish id know the why. And if its to get rich... for what reason are we getting rich here?
Last edited by Vi-El; May 2 @ 9:46am
Originally posted by GrandInquisitor77:
ok, my thoughts exactly, but so far dont feel bored, or like its too hard 40 hours in, just made a crazy blend of red ball, horse action, battery, adderol in that order, around 180 dollar value, 100% addicting lmao
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Showing 1-15 of 44 comments
adomingo2 May 1 @ 12:41pm 
The reason to sell at night is the curfew bonus ends up being 20% which ends up being alot when you start selling coke. I admit it does get pretty boring sometimes but I still haven't got all the areas & customers unlocked so I'm working towards that.
Hopefully Tyler will get some more content in the game. But my friends and I are still having a blast.
well, it is early access
Vi-El May 1 @ 1:55pm 
Originally posted by ඞඞඞඞඞඞඞඞඞ:
well, it is early access
And this is a general critique post towards an early access game.

I am not sure what you are trying to say.
Originally posted by Vi-El:
Originally posted by ඞඞඞඞඞඞඞඞඞ:
well, it is early access
And this is a general critique post towards an early access game.

I am not sure what you are trying to say.
...that as time progresses and the game continues to be updated things will change..?
Vi-El May 1 @ 2:00pm 
Originally posted by ඞඞඞඞඞඞඞඞඞ:
Originally posted by Vi-El:
And this is a general critique post towards an early access game.

I am not sure what you are trying to say.
...that as time progresses and the game continues to be updated things will change..?
Which is a given?
Im not sure if you understand the point of my post.

I am well aware that things are gonna change. I even wrote this:

"I understand that a lot of the stuff can still come. And by no means do I think that the dev is a god and can do all of what I think of (even stuff unmentioned) in a day or even a week, month or hell lets be even more realistic: A year or two."

I know its early access. I know its in development. This post is a general critique towards the CURRENT state of the game in development. You telling its early access is like telling me water is wet, no offense. Like yea. Duh xD
Originally posted by Vi-El:
Originally posted by ඞඞඞඞඞඞඞඞඞ:
...that as time progresses and the game continues to be updated things will change..?
Which is a given?
Im not sure if you understand the point of my post.

I am well aware that things are gonna change. I even wrote this:

"I understand that a lot of the stuff can still come. And by no means do I think that the dev is a god and can do all of what I think of (even stuff unmentioned) in a day or even a week, month or hell lets be even more realistic: A year or two."

I know its early access. I know its in development. This post is a general critique towards the CURRENT state of the game in development. You telling its early access is like telling me water is wet, no offense. Like yea. Duh xD
cool. and as time progresses the game will continue to be updated
Vi-El May 1 @ 2:02pm 
Originally posted by ඞඞඞඞඞඞඞඞඞ:
Originally posted by Vi-El:
Which is a given?
Im not sure if you understand the point of my post.

I am well aware that things are gonna change. I even wrote this:

"I understand that a lot of the stuff can still come. And by no means do I think that the dev is a god and can do all of what I think of (even stuff unmentioned) in a day or even a week, month or hell lets be even more realistic: A year or two."

I know its early access. I know its in development. This post is a general critique towards the CURRENT state of the game in development. You telling its early access is like telling me water is wet, no offense. Like yea. Duh xD
cool. and as time progresses the game will continue to be updated
Yes. Water is wet. Thank you for your input... I suppose?
Originally posted by Vi-El:
Originally posted by ඞඞඞඞඞඞඞඞඞ:
cool. and as time progresses the game will continue to be updated
Yes. Water is wet. Thank you for your input... I suppose?
hey, I'm not the one whining about a game that was only just recently released into early access not having enough features
Originally posted by Vi-El:
Originally posted by ඞඞඞඞඞඞඞඞඞ:
what did I assume that you feel like? and for the record, you are more than welcome to ignore what I say too, that street goes both ways. I have every right to respond if I want to, which I did. if you don't want to play an incomplete game, don't buy one that's in early access
Brother, Im not the one who is using a gaming forum like its social media. I can ignore what you write and I will in the future after I blocked your annoying backside.

Just cause you can, doesnt mean you should. What you wrote at the start amounts to saying nothing. You told me that Water is wet. No sh** sherlock. You did nothing but waste mine and your time. Good job I suppose, sadly you aint trolling or otherwise this would actually mean something to ya. I tried to be nice, now Im stopping because you dont get the hint.

Get your narcissistic ass out of here. No one asked for you to say anything. Notice how I dont say this towards the other two? Cause they actually tried to comment with something applicable and genuine. And one of them even being helpful.

Now do me and everyone else a favor and F off. Cause I wont be reading any of your future comments as I wont see them in the first place.
"this game that is in early access isn't complete"
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Basho May 1 @ 2:22pm 
in its current iteration (and probably future ones too) i think of the game as a sandbox management type of game, so whatever goals you set up for yourself is what you are dealing with imo.

as for the acquisition of properties, i dont see it as a simple progression thing - you are adding properties to your total ownership, so you dont have to "move" from one to the next at all.
rather, i's personally recommend figuring out different uses for each property.

for instance, in my current setup i use the motel to store unneeded things that will probably end up getting sold at the nearby pawnshop.
the room above the restaurant is where i keep packaged product ready for distribution.
meth production is currently in the bungalow and weed in the barn.
all have a bed too for convenience.

there is limited area to put furniture in businesses as well, so some of these may get beds too.
shelves can be put here to either store excess cash or other things for logistical purposes.

i recently got a van to move large quantities of supplies, like soil, jars, etc. too.

"safehouse heat" is on the roadmap IIRC, and when that is implemented (if it means what i think it means) i plan on storing backup supplies in various locations to enable restarting a production line if it gets taken down.

anyways, as with many other games i think of this one as "the journey is the destination".
so enjoying the game in small doses, and setting up goals for yourself while enjoying the organic sandbox moments is my recommended approach, rather than focusing on a theoretical "end-game" at the cost of missing out on the journey (the actual meat of the game).
Last edited by Basho; May 1 @ 2:25pm
Vi-El May 1 @ 2:29pm 
Originally posted by Basho:
in its current iteration (and probably future ones too) i think of the game as a sandbox management type of game, so whatever goals you set up for yourself is what you are dealing with imo.

as for the acquisition of properties, i dont see it as a simple progression thing - you are adding properties to your total ownership, so you dont have to "move" from one to the next at all.
rather, i's personally recommend figuring out different uses for each property.

for instance, in my current setup i use the motel to store unneeded things that will probably end up getting sold at the nearby pawnshop.
the room above the restaurant is where i keep packaged product ready for distribution.
meth production is currently in the bungalow and weed in the barn.
all have a bed too for convenience.

there is limited are to put furniture in businesses as well, so some of these may get beds too.
shelves can be put here to either store excess cash or other things for logistical purposes.

i recently got a van to move large quantities of supplies, like soil, jars, etc. too.

"safehouse heat" is on the roadmap IIRC, and when that is implemented (if it means what i think it means) i plan on storing backup supplies in various locations to enable restarting a production line if it gets taken down.

anyways, as with many other games i think of this one as "the journey is the destination".
so enjoying the game in small doses, and setting up goals for yourself while enjoying the organic sandbox moments is my recommended approach, rather than focusing on a theoretical "end-game" at the cost of missing out on the journey (the actual meat of the game).
Started doing similar. Didnt know you could use businesses like that tho, thats neat.

But yea I use my Bungalow as a main area of operations atm.
The Motel as a storage for products.
And the Apartment for cooking.

Might need to just get the next buildings and see where that goes. I kinda just wish the money was flowing quicker. It feels a little tedious to get there at this point. Maybe its just my approach tho who knows.

As for the heat meter that sounds great. I hope they make it extra painful where you have to actually block up windows, another feature Im missing as I dont think we even have furniture to do that or otherwisw, correct me if Im incorrect.
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Oh for sure. Its not really endgame I am worried about too much. Its more that the grind at this point feels like its done without purpose. Its just to "get lots of cash" you know? Which again is fine. But if its just to invest into bigger buildings and earn more? I dont feel like that is gonna be good for the game. I dont even need much. Just something to play with when it comes to money itself. Like give me a villa to customize or stuff xD

If you wanna call that endgame on its own, fair enough. I dont see it that way but hey opinions shmopinions.
lol who is giving them points for throwing a fit?
Basho May 1 @ 4:22pm 
Originally posted by Vi-El:
Might need to just get the next buildings and see where that goes. I kinda just wish the money was flowing quicker. It feels a little tedious to get there at this point. Maybe its just my approach tho who knows.
one thing you can do to that end, if you arent already, is to assign some customers to dealers. i try to keep the bigger-buying customers (like Geraldine) un-assigned so i can sell to them personally, and put more of the smaller ones to a dealer.

then just give the dealer a whole stack or two of jars, and this will generate income passively, though at a 20% loss.
but when you produce large volumes, i think it is better to see it turned into revenue rather than having to run all over the place all the time yourself.
but it is still part of the gameplay experience, going around to customers, so i keep some unassigned just for that reason alone. the absent 20% cut is just a bonus but not the main reason.

then you just visit the dealers at your leisure to collect earnings and resupply them with product.

that way you can mess around with several aspects of the game without having to focus all your attention on a single aspect, nor getting things so automated that there is nothing left for you to do.

same goes for employees imo, i set up some so there is a steady flow of weed, give that to dealers as described above, and then i can focus on just resupplying that production line so i can go about doing some deals, producing other products, thinking about logistics, etc.
Vi-El May 1 @ 4:30pm 
Originally posted by Basho:
Originally posted by Vi-El:
Might need to just get the next buildings and see where that goes. I kinda just wish the money was flowing quicker. It feels a little tedious to get there at this point. Maybe its just my approach tho who knows.
one thing you can do to that end, if you arent already, is to assign some customers to dealers. i try to keep the bigger-buying customers (like Geraldine) un-assigned so i can sell to them personally, and put more of the smaller ones to a dealer.

then just give the dealer a whole stack or two of jars, and this will generate income passively, though at a 20% loss.
but when you produce large volumes, i think it is better to see it turned into revenue rather than having to run all over the place all the time yourself.
but it is still part of the gameplay experience, going around to customers, so i keep some unassigned just for that reason alone. the absent 20% cut is just a bonus but not the main reason.

then you just visit the dealers at your leisure to collect earnings and resupply them with product.

that way you can mess around with several aspects of the game without having to focus all your attention on a single aspect, nor getting things so automated that there is nothing left for you to do.

same goes for employees imo, i set up some so there is a steady flow of weed, give that to dealers as described above, and then i can focus on just resupplying that production line so i can go about doing some deals, producing other products, thinking about logistics, etc.
Wait Jars for Dealers? Do they like sell the pieces inside individually? Huh.

Interesting. I will have to try that in the future, cheers man!
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