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I'd expect a future update will make changes in the police behavior patterns, though there's no telling how much. Tyler's definitely taking the humorous/satirical/silly combo approach to this game universe rather than trying to crank out a high-realism sim or hardcore reflex challenge. I do think down the road we'll get a bit more in the way of randomized patrol schedules, maybe a gradually increasing presence as reputation level rises.
I believe that's not what Tyler intends (in terms of gameplay mode). However, I just feel the game is getting way too easy. Not that I'm not enjoying it anymore but just wanted more difficulty to it as I'm progressing.
If you're not interested into what he's doing, why would he be interested in what you want him to do ?
You haven't even put in the effort to notice there's a suggestion forum.
Why is relatively simple. It would make post curfew dealing more engaging. Easy is only engaging for a little bit. Friction and a bit of unpredictability make a game dramatically more replayable. If its easy we only do it a little bit before its boring. Dodging cops though, we would have to pay attention but the way cops work in this game isn't overwhelming. It wouldn't be turning the game into Drugsouls.