Schedule I

Schedule I

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Hard mode for Police
I feel like whenever you play the game for some hours, you can easily avoid police. And following that, you are just invencible!

Shouldn't the game have more police or at least having them walk more and more?
I mention this because after a specific hour (while already in curfew time) they stop at one place and you can avoid them very very easily and you can sell everything you want.
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Originally posted by Wrathz:
I feel like whenever you play the game for some hours, you can easily avoid police. And following that, you are just invencible!

Shouldn't the game have more police or at least having them walk more and more?
I mention this because after a specific hour (while already in curfew time) they stop at one place and you can avoid them very very easily and you can sell everything you want.

I'd expect a future update will make changes in the police behavior patterns, though there's no telling how much. Tyler's definitely taking the humorous/satirical/silly combo approach to this game universe rather than trying to crank out a high-realism sim or hardcore reflex challenge. I do think down the road we'll get a bit more in the way of randomized patrol schedules, maybe a gradually increasing presence as reputation level rises.
Wrathz May 1 @ 5:03am 
Originally posted by deltahazer:
Originally posted by Wrathz:
I feel like whenever you play the game for some hours, you can easily avoid police. And following that, you are just invencible!

Shouldn't the game have more police or at least having them walk more and more?
I mention this because after a specific hour (while already in curfew time) they stop at one place and you can avoid them very very easily and you can sell everything you want.

I'd expect a future update will make changes in the police behavior patterns, though there's no telling how much. Tyler's definitely taking the humorous/satirical/silly combo approach to this game universe rather than trying to crank out a high-realism sim or hardcore reflex challenge. I do think down the road we'll get a bit more in the way of randomized patrol schedules, maybe a gradually increasing presence as reputation level rises.

I believe that's not what Tyler intends (in terms of gameplay mode). However, I just feel the game is getting way too easy. Not that I'm not enjoying it anymore but just wanted more difficulty to it as I'm progressing.
Last edited by Wrathz; May 1 @ 5:05am
Worth noting that raids and production site heat are coming.... I'd also be surprised if at some point you aren't permanently "Wanted" and need to utterly avoid police.... seeing your face plastered around Hyland Point with reward would be pretty cool ;)
This PC May 1 @ 5:17am 
worth noting that people should look into tyler's future plans before making threads like this
If you're not interested into what he's doing, why would he be interested in what you want him to do ?
You haven't even put in the effort to notice there's a suggestion forum.
Last edited by This PC; May 1 @ 5:21am
They actually do patrol around once curfew starts. The thing is its in an obvious beta state. The script eventually runs out and they stay in a single spot from there. What we need is them to keep patrolling after the time stop. I'm not sure how easy that is to implement but it would be a big improvement to the game.

Why is relatively simple. It would make post curfew dealing more engaging. Easy is only engaging for a little bit. Friction and a bit of unpredictability make a game dramatically more replayable. If its easy we only do it a little bit before its boring. Dodging cops though, we would have to pay attention but the way cops work in this game isn't overwhelming. It wouldn't be turning the game into Drugsouls.
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