Schedule I

Schedule I

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Damn this game fell off hard...
I mean thats to be expected when you play an Early Access game and finish it and realise there is no endgame or satisfying reward to it especially since half the game is unfinished content as evident in the empty buildings with functional doors and light switches inside.
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its very very early access. tons of people will return after some big updates, and again they will move onto other things once they get bored again.

thats how games work.

I LOVE this game but havent played in a few days because simply put I played a lot and want a break imma wait a week or two for some updates and come back.

im sure MANY people feel the same way, amazing game I have very few complaints that dont fall into early access problems. once its refined and has more content it might become one of my favorite indie games.
Originally posted by Mark:
Damn this game fell off hard....

No, it didn't, and there are already other threads on here falsely claiming it "fell off hard." I'll just link one of those so you can see the responses and explanations of why it didn't "fall off hard."

https://steamcommunity.com/app/3164500/discussions/1/599651127155238954/
Last edited by Macdallan; May 1 @ 1:17am
CedricO May 1 @ 2:55am 
I don't regret my purchase but ive not played in a bit. It has great potential. I'm hoping that if i forget about it for a couple of month ill come back to a more complete gem of a game.

I'm also hoping Tyler gets some help. Not sure if he'll be able to deal with all the things that come with a sudden hit like this by himself.
Add some mods such as Silkroad - you'll have to deliver 30-90 bricks of product at a time, that adds a new challenge and a new way to play.
https://www.nexusmods.com/schedule1/mods/573

Yep, it's not really endgame like in MMO, it's just more late game content. But it's good for extending your goals and realistically hitting that $10M mark.
Always keep one's expectations in check or prepare for eternal disappoint.
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