Schedule I

Schedule I

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Is making meth really worth it?
I made a meth farm and also a mixing station for my meth farm but it requires:

Pseudo, Acid, Phosphorus (duh)

and then it mixes with Horse Semen, Iodine, Battery, and Adderall.

I usually sell this for nearly $300 each. However my gameplay has basically just been restocking shelves simulator.

I'm thinking about swapping over to OGkush and mass manufacturing that with maybe only one mixing station max. What do you think? I am in the Bungalow BTW
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Showing 1-15 of 35 comments
Awesomezg Apr 29 @ 11:56am 
Meth is 10000% worth it I have actually stopped producing weed besides at one property with a small farm just so I have weed for deals, and have swapped all my dealers over to strictly cocaine and meth late game, I have a meth lab at every single property you can have workers, the bungalow being only meth production
Awesomezg Apr 29 @ 11:58am 
Meth is also the main method of getting all of your customers addiction levels maxed out.
Originally posted by Awesomezg:
Meth is 10000% worth it I have actually stopped producing weed besides at one property with a small farm just so I have weed for deals, and have swapped all my dealers over to strictly cocaine and meth late game, I have a meth lab at every single property you can have workers, the bungalow being only meth production
Gotcha. I just feel like I'm playing stock the shelves simulator since it requires so many ingredients. Besides, it takes 8 hours in game just to get liquid meth. Takes a long time to get any product stocked and ready for sales.
The additives help bump up the addiction for any product. With the fourth weed variety and one or two ingredients, you can get maxed addiction on that too. Probably earlier, just what ended up happening in my game. For example, Donuts are generally pretty addictive.

The price hike from one to another is notable! There may be mixes that pay out more for less work or cost.

Just started on the third tier product, but nothing's grown in yet to process. It'll probably be worth even more as a base product.
Paul. Apr 29 @ 12:06pm 
Restocking shelves is kinda boring but that's pretty much all you can do right now until more updates release. I have a meth setup in my Barn where I restock the shelves, drop some money for the workers and completely forget about it for the next 4 in-game days.
Originally posted by Paul.:
Restocking shelves is kinda boring but that's pretty much all you can do right now until more updates release. I have a meth setup in my Barn where I restock the shelves, drop some money for the workers and completely forget about it for the next 4 in-game days.

I fear no matter how many updates the game gets that is pretty much all you are going to be doing anyway. I understand that raids are coming, but outside of that, it really isn't going to change the game play loop.
Paul. Apr 29 @ 12:46pm 
Originally posted by AlexUbel989:
Originally posted by Paul.:
Restocking shelves is kinda boring but that's pretty much all you can do right now until more updates release. I have a meth setup in my Barn where I restock the shelves, drop some money for the workers and completely forget about it for the next 4 in-game days.

I fear no matter how many updates the game gets that is pretty much all you are going to be doing anyway. I understand that raids are coming, but outside of that, it really isn't going to change the game play loop.

Hireable drivers/logistics workers are on the roadmap, so hopefully that will make the whole automation a bit easier.
Harris Apr 29 @ 12:48pm 
Originally posted by Bozo The Clown:
What do you think?

I am currently asking myself the same question, OP.

I used to find meth very appealing, for the following reasons:
- you can buy all 3 ingridients you need with cash, which is nice when your laundering capability is limited
- docks warehouse (where I set up a massive lab with 16x chem stations) is in close proximity to Oscar, making manual delivery runs feasible
- meth is a reasonable middle ground between weed and coke, so I can have a "one size fits all" kind of product that is good for every district and allows me to keep my operation in one place
- quality of meth is only reliant on pseudo, no need for drying or fertilizer
- chemists don't produce garbage, so no need for cleaners
- suggested price for meth is $70, which means you can easily offer it at $100, which is good to get the most out of customers with limited spending budget

However, I've since run into a number of issues, such as:

1. Restocking simulator, like you've said. Even with every kind of optimizing described above, that's still hella tedious. Even though I literally need to drive the truck and then restock 16 stations packed closely together, it's still a chore I rather didn't have to do.

2. Cost. A full restock with purple quality in mind costs me a whopping $30400 every time, and given how I have 8 chemists for a total of $2400/day in pay, and given how dealers eat up 20%, I'm starting to wonder if the whole thing is worth it.

3. Mixing. This massively contributes to the restocking simualtor, so I'd rather not do it. However, the higher base price of the product, the more you feel incentivized (borderline forced even) to do mixing. Something like +30% asking price for coke is massive. Meanwhile with weed I could justify not doing it as the gain would be rather negligible.

4. Inventory size. Once you unlock bricks, they really boost your quality of life as you no longer need to restock bags/jars. However, you still need those for dealing you do yourself. Going through the hassle of bagging loads of product and then carrying it around is annoying. Not to mention checkpoints - you can only get 1 stack of product through them. This got me thinking - what if I could carry a stack of bricks and would deal in entire bricks instead. Of course, those bricks would need to be cheap... which is where weed comes in.

Originally posted by Bozo The Clown:
I'm thinking about swapping over to OGkush

Yeah, that's what I'll probably end up doing, but I'd suggest Green Crack for addiction, and no mixing at all.
Originally posted by Bozo The Clown:
I made a meth farm and also a mixing station for my meth farm but it requires:

Pseudo, Acid, Phosphorus (duh)

and then it mixes with Horse Semen, Iodine, Battery, and Adderall.

I usually sell this for nearly $300 each. However my gameplay has basically just been restocking shelves simulator.

I'm thinking about swapping over to OGkush and mass manufacturing that with maybe only one mixing station max. What do you think? I am in the Bungalow BTW

From the math I've done. I get a 2000% ROI with the weed I sell vs 600% ROI with meth, so I've stuck to weed. It usually costs more to produce meth, so even if you're selling it for $300 the ROI is never going to be as good as mixed weed.

I wanted to test coke, but the game is so buggy I've put it down for now.
Originally posted by 50ShadesOfPlay:
Originally posted by Bozo The Clown:
I made a meth farm and also a mixing station for my meth farm but it requires:

Pseudo, Acid, Phosphorus (duh)

and then it mixes with Horse Semen, Iodine, Battery, and Adderall.

I usually sell this for nearly $300 each. However my gameplay has basically just been restocking shelves simulator.

I'm thinking about swapping over to OGkush and mass manufacturing that with maybe only one mixing station max. What do you think? I am in the Bungalow BTW

From the math I've done. I get a 2000% ROI with the weed I sell vs 600% ROI with meth, so I've stuck to weed. It usually costs more to produce meth, so even if you're selling it for $300 the ROI is never going to be as good as mixed weed.

I wanted to test coke, but the game is so buggy I've put it down for now.

Do you have a weed farm layout? I'm really curious on your math as well. What kind of math/calculations did you do?
Originally posted by Harris:
Originally posted by Bozo The Clown:
What do you think?

I am currently asking myself the same question, OP.

...

2. Cost. A full restock with purple quality in mind costs me a whopping $30400 every time, and given how I have 8 chemists for a total of $2400/day in pay, and given how dealers eat up 20%, I'm starting to wonder if the whole thing is worth it.
I think this too. I pay my handlers and chemists a lot each day. It makes me wonder if there's truly at all a point to meth. Weed seems to be the better option on a ROI/cost approach.
Banzai Apr 29 @ 1:25pm 
One benefit is that it sells quickly and in higher amounts than coke (at least when i'm selling personally), so it's useful to get XP when you're still unlocking stuff. Good balance between XP gain and profit.
Last edited by Banzai; Apr 29 @ 1:26pm
I haven't found a significant sell rate in my game. Generally, tier one sells in far higher numbers than tier two, with many customers ordering at least four at a time.

In my experience, tier one has had the best balance of effort to payout. Which makes sense, really, as your gateway product. The resources are largely from legit businesses with readily accessible pallets, so it's easier to have a clean flow and stockpile of supply. You also really only need three people: someone to handle the plants, someone to move stuff around, and someone to push buttons. If you like the brick maker, you might need one more person. I usually pressed them by hand so all my product wasn't in brick form. Trash can build up, but it appears to be mostly cosmetic. Even with a lot of trash, there doesn't seem to be an efficiency downside. Maybe future updates will include downsides to trash.

Getting an ideal set up for tier two is a bit challenging. There's probably a sweet spot I haven't worked out. I'm not sure it requires eight chemists, but I can definitely see how having so many employees multiplies the restock simulator experience.

As for checkpoints and the amount of product, if you have the product in alternating inventory spaces you can hide the next upcoming product while the officer is looking at the safe item right before it. Granted, this is for items you hold, not in vehicles. I try to avoid checkpoints in vehicles and I haven't tested it.
Dex Apr 29 @ 2:39pm 
Originally posted by Awesomezg:
Meth is also the main method of getting all of your customers addiction levels maxed out.

Get purple weed. Red bull, paracetemol. even if you dont sell it, thank me later lol
Dpiiiius Apr 29 @ 3:28pm 
How do you get the chemists to mix multiple ingredients? I only know how to get them to mix one
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