Schedule I

Schedule I

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Basketball Bridge and Cop Cars
On the basketball bridge (the small curved bridge closest to the basketball court,) there is without fail a cop car that gets stuck in the gravel. I've watched it a few times now and what I think is happening, is the cop car is losing speed and traction on the gravel, and then it doesn't have the strength to get up over the bridge. The bridge seems to be too curved for vehicles to move easily over (I haven't tested it in a personal vehicle yet, but even on skateboard it's kinda rough.)

I get the gravel being there is meant to be like a speed trap, that's fine, but the cop car getting stuck there causes a lot of difficulty. Sometimes it ends up facing the apartment which makes going out at night very difficult, or sometimes it faces towards the bungalow.

If this were a clear design choice, I wouldn't mind it, but it seems to be just an actual bug. I've watched the tires on the car twist back and forth trying to find traction, I've tried to help the car by pushing it back, but it always spins out, and it always gets stuck there. The car goes away if the game is reset, but by the 2nd day, it always comes back and it always gets stuck again.

(I've put a few screenshots on my profile but idk how to put them here if I even can)
Last edited by Lenny Bones; Apr 28 @ 12:26pm
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So, here's a little thing I was curious about if it was just me or not:

The next time the cop car gets stuck, try jumping on top of it, looking down, and crouching. Now, when I do this to vehicles they start arguing with physics and sometimes fling themselves onto nearby rooftops. You may be able to use this to influence the vehicle to get unstuck though.

Vehicles don't really get stuck in gravel like the skateboard does, the issue is that the cops drive extremely slowly in that area (and others). The vehicle has the power to get up and over, the cop(s) just don't hit the accelerator hard enough.
Originally posted by Lenny Bones:
On the basketball bridge (the small curved bridge closest to the basketball court,) there is without fail a cop car that gets stuck in the gravel. I've watched it a few times now and what I think is happening, is the cop car is losing speed and traction on the gravel, and then it doesn't have the strength to get up over the bridge. The bridge seems to be too curved for vehicles to move easily over (I haven't tested it in a personal vehicle yet, but even on skateboard it's kinda rough.)

I get the gravel being there is meant to be like a speed trap, that's fine, but the cop car getting stuck there causes a lot of difficulty. Sometimes it ends up facing the apartment which makes going out at night very difficult, or sometimes it faces towards the bungalow.

If this were a clear design choice, I wouldn't mind it, but it seems to be just an actual bug. I've watched the tires on the car twist back and forth trying to find traction, I've tried to help the car by pushing it back, but it always spins out, and it always gets stuck there. The car goes away if the game is reset, but by the 2nd day, it always comes back and it always gets stuck again.

(I've put a few screenshots on my profile but idk how to put them here if I even can)

oh its not you its the map, that specific area when you get close to either side of the wooden bridge rails theres invis objects you hit and the cop car gets stuck too for bout 15ish mins before he manages to wiggle itself over enough to the center of the bridge to continue moving forward and that issue is in the demo as well
Originally posted by di eshor ribly:
So, here's a little thing I was curious about if it was just me or not:

The next time the cop car gets stuck, try jumping on top of it, looking down, and crouching. Now, when I do this to vehicles they start arguing with physics and sometimes fling themselves onto nearby rooftops. You may be able to use this to influence the vehicle to get unstuck though.

Vehicles don't really get stuck in gravel like the skateboard does, the issue is that the cops drive extremely slowly in that area (and others). The vehicle has the power to get up and over, the cop(s) just don't hit the accelerator hard enough.
The thing is, though, he literally can't get out of the gravel. I've managed to push him by walking in front (cars when walked in front of, will back up,) and get him to turn around, but then it still can't get out of the gravel. I've also tried backing him up straight back onto the pavement, and then his pathing tells him to continue on his path over the bridge, but then a foot into the gravel, he stalls out again. Maybe it's that one patch or something, but that whole area is just really messed up for the cops
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