Schedule I

Schedule I

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Is there a point to selling multiple products?
So, I'm currently selling all 4 types of weed and a little meth on the side, but of course my dealers have no inventory space left and people seem to order fairly randomly anyways and I haven't really noticed an upside to offering multiple types of product.

Shouldn't I just pick one product and run with it?
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I would focus on growing the granddaddy purp and the green crack for your weed. the purp is a good value, especially if you use the fertilizer for all your plants. I like to mix the green crack for higher value and just give it all to your dealer to sell. Or give him most so you can sell some too and make money faster for yourself.
Maligner Apr 25 @ 10:24am 
As far as I know, there's no point in selling multiple products except that you want to make them and sell them. Otherwise, a dollar is a dollar and as long as the customers buy the one product you are selling, then that's all the game mechanics care about.
entropy3ko Apr 25 @ 10:26am 
probably if you want to maximize your profit you should focus only on a few products... but personally I enjoy the different types and mixing them as part as the roleplay aspect.
Jay Apr 25 @ 10:27am 
When I first started laying I had like 3-4 different weed mixes going, trying to satisfy the traits of the most customers.... then I realized that it doesn't really matter, and now I just sell one high-profit mix from each drug.

I would like the game to randomize customer traits on each playthrough, and have a system that rewarded meeting those traits. That would make the "best mix" less cookie cutter, I'm getting tired of the same old OIl-Cuke-Pearcetemal-Gas-Cuke-Battery-Semen-Bean mix for every drug on every playthrough.
Last edited by Jay; Apr 25 @ 10:33am
Originally posted by Jay:
and have a system that rewarded meeting those traits. That would make the "best mix" less cookie cutter
This could get extremely advanced very quickly tho. Maybe random special orders and requests you can accept and then have to fulfil withing X amout of days would be a great option to shake things up a bit.
Jay Apr 25 @ 11:25am 
Originally posted by 𝕾𝖆𝖙𝖆𝖓:
Originally posted by Jay:
and have a system that rewarded meeting those traits. That would make the "best mix" less cookie cutter
This could get extremely advanced very quickly tho. Maybe random special orders and requests you can accept and then have to fulfil withing X amout of days would be a great option to shake things up a bit.

Not really. There is already a mod that does this exact thing. I would just prefer it in the base game.
Nog Apr 25 @ 11:27am 
Hopefully someone will make a mod that makes customers insist on certain drugs with certain traits, to make it necessary to grow and mix a variety of products.
Mr White Apr 25 @ 11:53am 
once you have bungalow just make one room weed and one room methamphetamine. thats what I did, made enough for the farm in less than a day.
Maligner Apr 25 @ 4:57pm 
Originally posted by Tonyus:
once you have bungalow just make one room weed and one room methamphetamine. thats what I did, made enough for the farm in less than a day.

That shouldn't be possible simply because you don't have enough customers with enough money available no matter how much product you have. I've sold to nearly every customer I have at that point and it was just a few thousand, no where near the $25k you need. Without actually checking, I'd guess you have no more than 36 customers at the max (which would be closer to possible if you'd unlocked the third area which would mean you were quite far along), and if every one of them spent $500, which they won't, you would only get $18k. No matter how expensive the product is, the customer only has a finite amount to spend. The real issue is you suggest buying the bungalow allows buying the barn the very next day. Hogwash. Only if you'd gathered tons of money over many days. Are you playing with mods or something unusual like an exploit of some kind?
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