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Laporkan kesalahan penerjemahan
Chemists are necessary if you want to automate your production. They're invaluable for chemistry stations, lab ovens and cauldrons. But they're not very good with mixing stations, but that's not the chemists' problems, it's a limitation of the mixing station itself. For example a chemist cannot use the mixing station if a new mix has been discovered, thus halting the automation process. The other issue is the threshold can only go up to 10, which is really limiting and can cause inventory problems.
The mixing station is the bottleneck, bar none.
I have offered the following solutions to the mixing station. If necessary, add a MK3 variant.
- allow AI to continue mixing even when a new mix is discovered
- Allow us to set max threshold to 20.
- Allow us to queue or stack mixers, so instead of going from 0 > 1 > 2 > 3 > 4 effects, you can throw in 4 different mixing ingredients to create a product that has 4 effects. Increase the time for mixing to complete from 1 minute to around 4-8 minutes.
- Use mixer at a 1:20 ratio instead of 1:1. 1x mixer for every 20 product. This addresses the "delivery simulator" issue. Maybe make this available only for the MK3 variant.
To your other points: You want better mixing stations, but what you suggested doesn't adress my feelings about the Chemists being pretty useless at making mixes for you. I specifically want more interesting options for the chemists using the clipoard on them.
In your hands the mixing table is quite usable, for the chemists, not so.
If you could select mixes for them to attempt to do, then the new mix discovered problem would go away. Then it's up to you to find new mixes.