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I have 2 botanist using the same shelves, so I opted for medium
seed-soil-fertilizer-seed-soil-fertilizer
I have 1 guy a sweatshop that I wish to speedfarm a product (small shelf)
soil-seed-fertilizer-speed grow
you can configure this mod to NOT restock some things, and I set it to not restock seeds, so there is still an element of order and deliver..
it's called " Reshelves "
Mind sharing the mods name? I may be blind, but I really can't find it. Did check like 20 delivery mods by now!
Edit: Just found it,... name is "Reshelves". And there I was searching for all kind of "delivery", "order" and "restock" lol. Well, could have come up with the term shelf for my search.
Mod seems to have a setting to adjust markup. Ill give it a 25% markup, to offset the delivery time. Making me feel less cheasy, since I pay a premium for the service. Sounds fair. ;-)
depends on staff and layouts for the first one. providing you can afford an additional handler who can have five routes assigned to them. so you can have say 4 large shelfs
1 = input
2 = soil
3 = seed
4 = fertiliser
then you say have 20 soil 30seed30fert on the input shelf, and then 2,3,4 store full stock of each type of material and then the handler will move product from 2,3,4 to the input shelf as it gets used
and for his 5th route (bungalow only at the minute) is from loading bay to input shelf providing overflow preoduct when 2,3,4 are dry.
or.....
you can have the input shelf only also as above 2soil, 3.... etc, then use the loading bay for two of the products and manually place in the seeds. in this design you can yet again use the loading bay to input option apart from seeds
last but not least you can calculate, your setups daily requirement on resources and at 4pm every night restock with unlimited timeframe that exact amount every day. (and/or) purposefully slow down production and limit via your design so that it only produces said amount daily
I did the same with the markup.. but only went 20%.. called it a "tip" for the driver
Thanks for your input!
Your idea is the first idea I went with actually,... but Do I not run the risk of the handlers just always going for their first route? So in your example, whenever a slot in [1] opens up, they go to [2] and grab a bag of soil,... and after a day or two, Input would be full of soil and void of seeds and fertiliser?
I don't see a way to tell the handler to evenly split the available slots to different items, or balance it... or lock slots or whatever.
The idea to calculate it and only order exactly what I produce is great in theory. I did not think about that one. But I can't sell as much as I produce, so production would likely back up, and production would slow down, making the process unpredictable.