Schedule I

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my customer will only buy 1 product will never buy more
So i made some meth a couple days ago in the game and my customer will only buy 1 product will never buy more, is there a way to fix that?
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Showing 1-10 of 10 comments
pakeru Apr 23 @ 2:13pm 
each person have different budget, that increase as you level up your rank.
Originally posted by pakeru:
each person have different budget, that increase as you level up your rank.
yeah i get that but its been up for like 5 days in game and no one has ordered more than 1
I found that when selecting counter offer it gives you a chance to increase price and quantity of product. if this isn't news to you yet, i apologize in advance
Originally posted by MeantDistress:
I found that when selecting counter offer it gives you a chance to increase price and quantity of product. if this isn't news to you yet, i apologize in advance
yeah i can do that but i dont want to do that all the time like our weed, ppl will order more now for meth its only 1 after days of it being more
The problem here is that lets say someones budget is 600 per day, and you have a 8 mix meth for 340, that means they can only buy 1 per day. This budget increases as you level up but only slightly. There are some higher payers that will buy 2-3 though. You just gotta have them loyal and addicted.

Theres also the case that while people are limited by their wallet, they also have to be used to the drug, as in they buy more over a longer period of time. So for example if you only sell meth for 300 and you get 1 sale, then you switched back to weed for 30, you dont suddenly get 10x requests, it has to start over. So they might start with 4x, then 6x, then 8x etc.

TBH you dont ever need to move away from weed. Meth and cocaine is just flavor, customers have no preferences and only care about the price, so cheaper it costs the better.
This PC Apr 23 @ 2:32pm 
Originally posted by Sp3cial1st:
The problem here is that lets say someones budget is 600 per day, and you have a 8 mix meth for 340, that means they can only buy 1 per day. This budget increases as you level up but only slightly. There are some higher payers that will buy 2-3 though. You just gotta have them loyal and addicted.

Theres also the case that while people are limited by their wallet, they also have to be used to the drug, as in they buy more over a longer period of time. So for example if you only sell meth for 300 and you get 1 sale, then you switched back to weed for 30, you dont suddenly get 10x requests, it has to start over. So they might start with 4x, then 6x, then 8x etc.

TBH you dont ever need to move away from weed. Meth and cocaine is just flavor, customers have no preferences and only care about the price, so cheaper it costs the better.

I'll expand on this:
Customers have set limits per days, these limits vary from customer to customer, the closer you are to 1$ with your product, the closer you'll get to your customers' spending limit, regardless of whose. The more expensive your product is, the more work you are putting into it, and the more money you are losing with each customer.

There's never really any need to move beyond weed, and there isn't any reason to try to get max price for your ♥♥♥♥, unless you want to have fun with it. All of these people telling you they have 800$ mixes and they're rolling in gold are making about 60% of the money someone just selling grandaddy purp at 50 bucks a pop would.

Same with all these people telling you to sell your ♥♥♥♥ at 1.6 markup, they're telling you to lose money for the benefit of having less weed to grow. It makes no sense. You'd outproduce your sales even if you put your grandaddy purp at 30$ a pop.Though admittedly, this has almost no impact on like, pure weed, since the price is so small in the first place.
Last edited by This PC; Apr 23 @ 2:41pm
Originally posted by Sp3cial1st:
There are some higher payers that will buy 2-3 though. You just gotta have them loyal and addicted.
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TBH you dont ever need to move away from weed. Meth and cocaine is just flavor, customers have no preferences and only care about the price, so cheaper it costs the better.

Do they get addicted with product they buy from my dealers? Do they become loyal from my Dealer's dealings? I haven't payed attention.

I also assume that I should mass produce cheap product then. Maybe only add one effect or two if demand gets higher than I can produce?
This PC Apr 23 @ 2:56pm 
Originally posted by uvarovite:
I also assume that I should mass produce cheap product then. Maybe only add one effect or two if demand gets higher than I can produce?

mixing slows down your production :P
probably best to add one botanist and 8 pots than a chemist and a handler and giving yourself work restocking shelves
The only real reason I see to mix is granddaddy purp + energy drinks + paracetamol for yourself.
Last edited by This PC; Apr 23 @ 2:57pm
I just make them pay more why would you want them to take more product? Why not just give bricks to the dealers and afk I don't understand the complaint.
Originally posted by This PC:
Originally posted by Sp3cial1st:
The problem here is that lets say someones budget is 600 per day, and you have a 8 mix meth for 340, that means they can only buy 1 per day. This budget increases as you level up but only slightly. There are some higher payers that will buy 2-3 though. You just gotta have them loyal and addicted.

Theres also the case that while people are limited by their wallet, they also have to be used to the drug, as in they buy more over a longer period of time. So for example if you only sell meth for 300 and you get 1 sale, then you switched back to weed for 30, you dont suddenly get 10x requests, it has to start over. So they might start with 4x, then 6x, then 8x etc.

TBH you dont ever need to move away from weed. Meth and cocaine is just flavor, customers have no preferences and only care about the price, so cheaper it costs the better.

I'll expand on this:
Customers have set limits per days, these limits vary from customer to customer, the closer you are to 1$ with your product, the closer you'll get to your customers' spending limit, regardless of whose. The more expensive your product is, the more work you are putting into it, and the more money you are losing with each customer.

There's never really any need to move beyond weed, and there isn't any reason to try to get max price for your ♥♥♥♥, unless you want to have fun with it. All of these people telling you they have 800$ mixes and they're rolling in gold are making about 60% of the money someone just selling grandaddy purp at 50 bucks a pop would.

Same with all these people telling you to sell your ♥♥♥♥ at 1.6 markup, they're telling you to lose money for the benefit of having less weed to grow. It makes no sense. You'd outproduce your sales even if you put your grandaddy purp at 30$ a pop.Though admittedly, this has almost no impact on like, pure weed, since the price is so small in the first place.

Not quite what I've noticed. Products that have an attribute the customer wants are more likely to purchased if you don't use the app on your phone to sell them. You probably don't want to do 8 mix deals because most of those attributes don't apply to most customers, but doing a 3 or 4 step mix may be worth it. Some attributes increase popularity without drastically increasing the price, but does seem to increase the volume of sales.

For instance, I have a product that has Refreshing, Engergizing, Euphoric, and Tropic Thunder. Looking at three areas of town (Northtown, Westville, and Downtown) that I generally frequent because I'm a low level noob, I can tell you the following.
Euphoric captures the preferences of 7 customers, Refereshing 5 customers (1 overlaps with Euphoric), Energizing captures 5 customers (2 of which overlap either Euphoric or Refreshing), and Tropic Thunder which captures 4 customers (1 overlapping Euphoric). This in total captures the preferences of at least 17 customers out of 34 potential customers. This makes it much easier to sell, although that could be because, again, I don't use the app to sell product.
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Date Posted: Apr 23 @ 2:11pm
Posts: 10