Schedule I

Schedule I

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Asking Price
Once and for all - what’s the maximum percentage you can raise the price before customers stop buying?
i tested it out, somewhere between 15% and 22% seems to be a pretty safe range - you still get deals. Anything above that, and the phone goes silent.
Does anyone have an exact percentage you should increase your prices by on your product?
Last edited by risen × bo sinn; Apr 23 @ 6:34am
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Showing 1-8 of 8 comments
I'm not sure there's a "max" amount you can raise .. if they don't buy, you raised it to high ..
A standard seem to multiply the "suggested" price with 1.4 - 1.6 .. like .. start with going 1.4 ( or 40% ) until you have maxed out loyalty .. and then increase to 1.5 (50%) or even 1.6 .. for me .. on my Green Crack I have just 1 mix on it, Mega Bean .. suggested sales price is $67. I started selling it for $95 .. now I'm selling it for $130 which is almost 100% higher (multiplied with 1.95) .. I don't sell it personally anymore, I brick it up and give it to my dealers as I've moved on to snow ... and that is jacked up with a markup of 1.5 ... and sells like cake
vega Apr 23 @ 6:43am 
much more involved. higher level you get, kingpin etc customer "wages per day" what they can spend. you can push some customers to spend. sometimes they will still refuse. so 84% likely a deal. the game rolls /100 you get 96. deal fails. you can push higher end customers really hard.
Last edited by vega; Apr 23 @ 6:48am
Originally posted by vega:
much more involved. higher level you get, kingpin etc customer "wages per day" what they can spend.
Would that change "per say" the markup possibility per item .. or would it change how much items they can afford, and are willing to buy?
Originally posted by Sgt.Morrigahngaming:
Originally posted by vega:
much more involved. higher level you get, kingpin etc customer "wages per day" what they can spend.
Would that change "per say" the markup possibility per item .. or would it change how much/many items they can afford, and are willing to buy?
vega Apr 23 @ 6:53am 
Originally posted by Sgt.Morrigahngaming:
Originally posted by vega:
much more involved. higher level you get, kingpin etc customer "wages per day" what they can spend.
Would that change "per say" the markup possibility per item .. or would it change how much items they can afford, and are willing to buy?


you advertise a price on your phone 999 for coke. some customers will offer you 1200. as you level you can push that price higher. or you can go looking for them everyday and sell to their max budget.

remember i didnt dig into files, i alpha and beta tested many games. personal experience. that might be wrong.
Last edited by vega; Apr 23 @ 6:58am
True .. also at the same time .. quality means something too. The better the quality, the more sales ( atleast that's what I've seen in my saves ) .. purple is the minimum in Suburbia/Uptown .. whereas I sell more when it's Heavenly compared to staying on Purple ( this might be just me and the fact is that it doesn't matter on sales, but I feel my sales are higher after I swapped to Heavenly ) I went from 30 sales to 45 per day just by increasing the quality .. ofc as I rank up that will also increase
Vorshin Apr 23 @ 7:45am 
does the price setting of a product only count for yourself or does it also count for teh dealers prices? if it only counts for yourself then its actually a moot point since your goign to just be using the dealers than doing it yourself
This PC Apr 23 @ 7:54am 
Originally posted by vega:
you advertise a price on your phone 999 for coke.

I'd like to add a caveat to that: You actually want to sell more cheaper product than 999 coke, because customers have spending limits everyday. What you want to do to maximize income is to get as close as you can to their spending limit, theoritically, the best way to do that is to sell your product for 1$, but the production side of it will be unsustainable, something like pure grandaddy purp at 50$ is a really sweet spot. :P

What happens when you sell overpriced mixes is like... First, the lower part of your customer base probably can't even afford 1 unit, and even the higher end, if I tell you a customer has a 3500$ spending limit, you can sell him 3 units of coke, and you're technically losing that remaining 500$ per day. Nevermind the labor costs and annoyance of constantly restocking shelves.

From that perspective, it's not even worth trying to get as much money as you can per unit, it's better to just slam immense production of cheap stuff. It's easier too. :D

Just something to consider. :P
Last edited by This PC; Apr 23 @ 7:56am
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