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Dealers selling WAY under Price
I gave a Dealer a brick of 20 weed with a set price of 300 and a estimate of 183, she sold everything ad gave me 1981. IS this a Bug or is the dealer stealing?
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Showing 1-15 of 21 comments
jix Apr 23 @ 4:11am 
they take 20 percent
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a-bullet Apr 23 @ 4:21am 
yes, dealers take is 20%
but that doesnt explain that low amount of cash.
what they got was only ~99$ per weed, so the dealer sold at ~123$ per unit
what they should have gotten is a lot higher:
2928 when selling at estimated value
4800 when selling at the set price of 300
Last edited by a-bullet; Apr 23 @ 4:22am
Fenrir10 Apr 23 @ 4:21am 
Originally posted by jix:
they take 20 percent
Time for a Math lesson
Say they are taking 20%:
Im asking for 300 per Weed, "fair" price is 183
I gave them a brick=20
They gave me 1981
20*183=3660
20*300=6000
3660-20%=2928
6000-20%=4800

There are still about 1-2k missing
Last edited by Fenrir10; Apr 23 @ 4:22am
SandrocK Apr 23 @ 4:36am 
have they tried texting you saying they no longer have anything to sell? (since you stated they sold out)
iirc, I've read somewhere that dealers have a special inventory where they break down stacks, your missing product might be in those boxes.

Personally, I never bothered with this, since my guys are always full
Last edited by SandrocK; Apr 23 @ 4:38am
Progje Apr 23 @ 4:48am 
I think those dealers are corrupt xD
When you set ur price to let's say 200 for a bag of something, doesn't mean it is sold for that amount. When sell 2 backs, watch ur price.
When asking 70 for 1 bag, and sell 2 of them, they don't give you 140,-.
That is the issue.
dealers do not sell based on what you want to set for a price. $300 is your asking price in the phone the dealers are not coded that way they sell for the lowest price coded to them. what is this fair price? is that the asking price that's on the right side next to your set price? If it is then send a bug report to the devs it could be a small glitch in the code. if its not and its what you think is a fair price then what is the suggested asking price of it?
Last edited by SoulStealer; Apr 23 @ 5:27am
Progje Apr 23 @ 5:27am 
Originally posted by SoulStealer:
dealers do not sell based on what you want to set for a price. $300 is your asking price in the phone the dealers are not coded that way they sell for the lowest price coded to them. what is this fair price? is that the asking price that's on the right side next to your set price? If it is then send a bug report to the devs it could be a small glitch in the code.
They are dealers.
They take 20% (which is explained) and they are called 'dealers' and what do dealers do? they deal.
Again the dealers are not coded that way they sell for the lowest price coded to them.
Last edited by SoulStealer; Apr 23 @ 5:31am
Progje Apr 23 @ 5:37am 
Originally posted by SoulStealer:
Again the dealers are not coded that way they sell for the lowest price coded to them.
Not really. They are coded to give an amount it choose to give.
for example, a rand number between another numbers.
It's not exact and needs to be changed. But for now, yea they don't sell at ur price. Ur price is UR price, not their price. It's not coded that way, ur right.
But to muffle that out we can easy say that they are dealers and they deal.

This is Unity so I assume C# code:
Random rnd = new Random();
int money = rnd.Next(30, 80); // creates a number between 30 and 80
Where 80 could be YOUR price you have set and the asking price which is 30 here.

I think it's more like that at the moment. So totally useless.
It could be that the 80 here is not scripted the way it is intended.
Most of the time they grab a script that works a bit they want it to work but still have to find out what and how to do it. I write most of it from scratch and always work as expected unless I do something wrong :)
Last edited by Progje; Apr 23 @ 5:42am
Originally posted by Progje:
Originally posted by SoulStealer:
Again the dealers are not coded that way they sell for the lowest price coded to them.
Not really. They are coded to give an amount it choose to give.
for example, a rand number between another numbers.
It's not exact and needs to be changed. But for now, yea they don't sell at ur price. Ur price is UR price, not their price. It's not coded that way, ur right.
But to muffle that out we can easy say that they are dealers and they deal.

Random rnd = new Random();
int money= rnd.Next(30, 80); // creates a number between 30 and 80
Where 80 could be YOUR price you have set and the asking price which is 30 here.

I think it's more like that at the moment. So totally useless.
:steamthumbsup: Not gonna lie now I wanna take some basic og put 1 brick in their inventory and see how much it sells for and then do it a couple times for a base value and see how much it changes. Never gave it alot of thought considering I just throw basic stuff in the dealers inventory (like 20 bricks of each strain) and let them go on their merry way and just collect when they hit over 100k each lol
Last edited by SoulStealer; Apr 23 @ 5:46am
BookItFaster (Banned) Apr 23 @ 5:45am 
Weeds for peasants :lunar2019madpig:
Elfgang Apr 23 @ 5:48am 
Originally posted by SoulStealer:
Originally posted by Progje:
Not really. They are coded to give an amount it choose to give.
for example, a rand number between another numbers.
It's not exact and needs to be changed. But for now, yea they don't sell at ur price. Ur price is UR price, not their price. It's not coded that way, ur right.
But to muffle that out we can easy say that they are dealers and they deal.

Random rnd = new Random();
int money= rnd.Next(30, 80); // creates a number between 30 and 80
Where 80 could be YOUR price you have set and the asking price which is 30 here.

I think it's more like that at the moment. So totally useless.
:steamthumbsup: Not gonna lie now I wanna take some basic og put 1 brick in their inventory and see how much it sells for and then do it a couple times for a base value and see how much it changes. Never gave it alot of thought considering I just throw basic stuff in the dealers inventory (like 20 bricks of each strain) and let them go on their merry way and just collect when they hit over 100k each lol
I gave my dealers someone i had listed for 999, when i get offers in the phone app they say they will give around 1200 per deal, and i checked my dealers and they had around 1k each time they sold a product,
Progje Apr 23 @ 5:52am 
Originally posted by SoulStealer:
Originally posted by Progje:
Not really. They are coded to give an amount it choose to give.
for example, a rand number between another numbers.
It's not exact and needs to be changed. But for now, yea they don't sell at ur price. Ur price is UR price, not their price. It's not coded that way, ur right.
But to muffle that out we can easy say that they are dealers and they deal.

Random rnd = new Random();
int money= rnd.Next(30, 80); // creates a number between 30 and 80
Where 80 could be YOUR price you have set and the asking price which is 30 here.

I think it's more like that at the moment. So totally useless.
:steamthumbsup: Not gonna lie now I wanna take some basic og put 1 brick in their inventory and see how much it sells for and then do it a couple times for a base value and see how much it changes. Never gave it alot of thought considering I just throw basic stuff in the dealers inventory (like 20 bricks of each strain) and let them go on their merry way and just collect when they hit over 100k each lol
Try that. It will clear up on how it's done (or not done yet) haha
Selling by urself here is always the best option moneywise.
Last edited by Progje; Apr 23 @ 6:03am
Progje Apr 23 @ 5:55am 
Originally posted by Elfgang:
Originally posted by SoulStealer:
:steamthumbsup: Not gonna lie now I wanna take some basic og put 1 brick in their inventory and see how much it sells for and then do it a couple times for a base value and see how much it changes. Never gave it alot of thought considering I just throw basic stuff in the dealers inventory (like 20 bricks of each strain) and let them go on their merry way and just collect when they hit over 100k each lol
I gave my dealers someone i had listed for 999, when i get offers in the phone app they say they will give around 1200 per deal, and i checked my dealers and they had around 1k each time they sold a product,
yea so, what I said about the script is true.
Random rnd = new Random();
int money= rnd.Next(30, 80); // creates a number between 30 and 80
Where 80 is ur price and asking price is the lower one. And probably added a number to make it a bit more %
So asking price is 700 where UR price is 999 so they give 1200 or a number between 700 and 999 + maybe even also a random number between something. We all don't know how it's scripted.
While IF you sell it yourself then yea, maybe the 20% they take now you get. So the 20% may be correct but what they ask is still a dealers price and not UR price.
And when sell 2 bags of it while buyer asked 1 bag, it does not do the price * 2, it does do a %, probably also a rand between 2 numbers. So for example: IF you ask 500 for a bag, and sell 2 bags instead of 1 it's not 1000, it's less. Which is called a deal. Cus he's a dealer xD
Play with it some more and we can even find out how it is done :)
Last edited by Progje; Apr 23 @ 6:02am
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