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They're all games that, at least originally, had only a single dev and supporting people.
Schedule I is made out of reusable mechanics in unity, it's not technically impressive. It is creatively impressive tho. Tyler is pretty creative ngl. :D
However, here are the facts.
Australia is not real, which means Tyler is not real and this game was made by Skynet.
Tyler Durden told us not to talk about it.
Tykkus Lykkus
I thought it was Frank.
https://www.scheduleonegame.com/presskit/
It's also something to note that we've had games like these as far back as Text based games. Lots of us in the 90's used to play a specific title in schools. I think it's more that larger studios tend to stray away from Drugs, Drug-Dealing and Drug-Centralised games to pander to the larger audience. It only was a matter of time before someone took the older versions of these games and brought them into a fully 3D environment, with a day-night cycle.
So I do agree, not amazingly impressive. Nor too creatively impressive. BUT refreshing from all the "Live" titles, "Weekly Passes/Monthly Passes" and other garbage we get to sift through today. So hopefully the dude can get innovative and stick around, maybe fix the issues with the Frame Rates being kinda all over. Or better yet, dump this engine entirely and go for something more graphically enhanced.
Trains on the right tracks, EA means a LOT can change.
If America really was bad the whole world would not hate on it 24/7 like they are being paid.
I see alot of problems, but at the same time I also see good things. There's always pros and cons no matter where you are..