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I wouldn't mind if they did this for the sake of rewarding the player with a steady baseline income, but they would both need to make later progression items more expensive and add more stuff to buy in general. But it is an early access game and it would be criminal if this game never gets workshop support.
In other words if a business can safely claim income of $2000 a day. and $1000 of that is actual legit profit, you just cut the amount of dirty cash you can launder in half. You are selling drugs, that is your business.
OP said he wants a cut of the profits (after expenses), not the income but I agree with you, it's an unnecessary addition and for what? a few hundred dollars a day at best, the laundry would barely break even which is the whole point of having that sort of business in the game, it's a business that serves no real financial purpose except to wash illegal money through it.
Doesn't make like... Literary sense, it makes no sense that businesses you buy give you no money, but it makes a lot of sense gameplay wise, and ultimately, this is a game, not a story.
Laundering is extremely powerful, especially for solo players. :P