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EXACTLY! schedule 1 is made by a single australian dude. 7 days to die was made by a WHOLE DEVELOPMENT COMPANY and had 22 people.
you have the brains of a chimp if you think comparing them is a good idea, dumbass.
The game needs some serious work, though the time of games being finished in under a year and being able to fit on 16-32 megabytes of size is long gone. Those games also took pretty large dev teams.
Going with your file size measurements, lets use a game like that as an example (N64 is probably the best as it fits that file size, most PS2 games had most of the disk space used as CD audio) and pick ocarina of time.
Development cost was >$12 million
Number of devs was >200
Development time was 2 and a half years, or 912.5 days.
That, assuming 5 hours a day per dev (to account for weekends, which is even then an extremely conservative estimate for Japanese salarymen) is 4562.5 hours per dev.
Or 912,500 man hours total, given 200 devs.
Which would mean a single dev would need to work 104 years, without breaks and assuming they had the knowledge of 200 people, to make a hit N64 game.
This is made by a single dev.
hey man, i think you could use a bit more positivity in your life.
that anyone would disagree with me that a feature is needed says a lot more about the rest of you then it does about me... attacking someone for wanting something obvious pathetic, you should all take some time to introspect.
'its not a finished game bro' is not a defense, and these children need to realize that they arent going to save their thanksgiving dinner for next year, either cook that turkey or throw it the ♥♥♥♥ away... none of this, 'we can get there eventually' because believe it or not life happens, and it wont hold its breath for years waiting.
Baut wieder auf!
Immer derselbe Hass...
https://www.youtube.com/watch?v=0tQhlvLqVdo
Abbreviations are used all the time in gaming, even children know this.
troll harder child