Schedule I

Schedule I

View Stats:
Road map?
Is there anywhere posted for a general road map? I don't care about dates. I'd just like an idea on the direct the game is going when it eventually gets there. I'm hoping for some QoL changes to be in there at whatever point Tyler adds them.

EDIT: I don't care about dates as in l just want a planned features list. I understand he's a one man or small team. I just want to see what he plans to add to the game by the time it is considered a full release.
Last edited by deltatchief; Apr 21 @ 4:03pm
< >
Showing 1-12 of 12 comments
Wendigo Apr 21 @ 4:00pm 
A road map locks Tyler into a schedule
Just be patient.
Originally posted by Wendigo:
A road map locks Tyler into a schedule
Just be patient.
Like I said, not dates, just features that he's looking to implement at some point.
Wendigo Apr 21 @ 4:05pm 
Originally posted by deltatchief:
Originally posted by Wendigo:
A road map locks Tyler into a schedule
Just be patient.
Like I said, not dates, just features that he's looking to implement at some point.

Check his discord. Any of that info will be found there, is there is any.
Hey! If you go to the Schedule 1 main screen, you can see links on the bottom right iirc and there should be a link to Tylers Trello roadmap. That has every upcoming ideas and plans.
Wendigo Apr 21 @ 4:14pm 
Originally posted by samuelthehampter:
Hey! If you go to the Schedule 1 main screen, you can see links on the bottom right iirc and there should be a link to Tylers Trello roadmap. That has every upcoming ideas and plans.

The Trello roadmap still needs to be updated.
but yes that also helps to look at too
The author of this thread has indicated that this post answers the original topic.
Originally posted by samuelthehampter:
Hey! If you go to the Schedule 1 main screen, you can see links on the bottom right iirc and there should be a link to Tylers Trello roadmap. That has every upcoming ideas and plans.
Thanks! I didn't realize it was there. I just usually booted in and was too excited to get to growing and mixing.
This PC Apr 21 @ 4:44pm 
Originally posted by Wendigo:
A road map locks Tyler into a schedule
Just be patient.

Thankfully, he isn't locking himself into a timeframe, I hope he takes good care of himself through all this. >//<
Originally posted by This PC:
Originally posted by Wendigo:
A road map locks Tyler into a schedule
Just be patient.

Thankfully, he isn't locking himself into a timeframe, I hope he takes good care of himself through all this. >//<
Agreed, I don't want to see what happened to "Towns" happen to this game. Devs sometimes just need to turn off the exterior comments/suggestions when they develop a game and go at their pace. I would hate to see this game land in the abandonware folder.
Altimar Apr 21 @ 6:04pm 
Originally posted by deltatchief:
Originally posted by This PC:

Thankfully, he isn't locking himself into a timeframe, I hope he takes good care of himself through all this. >//<
Agreed, I don't want to see what happened to "Towns" happen to this game. Devs sometimes just need to turn off the exterior comments/suggestions when they develop a game and go at their pace. I would hate to see this game land in the abandonware folder.

Man, I was really sad to see Towns get abandoned. It had a Dwarf Fortress feel about it and could have been a great game.
Originally posted by Altimar:
Originally posted by deltatchief:
Agreed, I don't want to see what happened to "Towns" happen to this game. Devs sometimes just need to turn off the exterior comments/suggestions when they develop a game and go at their pace. I would hate to see this game land in the abandonware folder.

Man, I was really sad to see Towns get abandoned. It had a Dwarf Fortress feel about it and could have been a great game.
It did, and the concept of the heroes visiting and living while delving into the floors below was a unique attribute to the game.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Apr 21 @ 3:57pm
Posts: 12