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what I did was put 16pots topped up with soil dispensers and water dispensers.
at first it was great, since I'd be feeding it with all plant vitamins; I didnt care about the outcome of the plants since I'm still throwing them at the drying rack.
it was fast and great at first, but once I actually wanted to check my other property; mind you this was before NPC inventory patch. Airpots became my worst nemesis since I keep forgetting to water them, I could technically switch to the black pots but it defeated the purpose of what I wanted to do. Now I am back to slave simulator, and just have 1 property as my own garden (ye the sweatshop same set up but with 6 pots instead).
in all seriousness, better employee management is planned on the trello board, including delivery drivers that unload. ^^''
some things just can't be priced, also, you could like... wait till your wrap up your deal, and then do it, and then wrap up deal the next day. *nods sagely*
pretty sure geraldine is a man too ? idk :P
Especially chemists and handlers feel very inefficient, because neither of their systems work well with the 4-5 station/route limit, and if Tyler intends to introduce even more products that system is going absolutely nowhere long-term lol
Eventually (and likely soon-ish) the system will probably be a lot more in-depth and optimized so that it feels more rewarding and doesn't cause any space-wise issues within the next few content patches, because you can't facilitate nor operate the current gameplay loop on an even grander scale without tweaking it accordingly.
actually handler/chemist setup works really well. :P
here's a diagram: https://puu.sh/KrMsh/fd86dd631e.png
blue arrows are handler assignments, yellow arrows are chemist assignments, grey arrows are machine assignments, brown squares are shelves, black squares are mixing machines.
With coca, you can boil two cauldrons and cook two lab ovens and output product with a single chemist without even needing anyone else, if you don't mind putting the leaves in the cauldron yourself, it handles enough for a day or two.
The mixing system is viable but not integral, which is good in early access so that you can largely enjoy the game without balancing tweaks, but it will inevitably need an overhaul to connect it to more than just getting customer recruitment approval - and since employees are unfortunately integral to the mixing system, they will need to become smarter and more competent.