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for real though there could ve been better direction and more story driven objective elements to help get you into selling meth. the bungalow isn't really enough room for meth and the game introduces it around the time ud buy the bungalow. also there should better explanation on how to use hired staff
my botanist doesnt even work on all 8 pots (he ignores a plant, i have to harvest and plant it myself) either even though they re all assigned
rushed into meth with the bungalow , no trust with the distributor, increased costs and wasnt making profit, the AI of hired staff isn't a disapointment but still needed more guidance on how to effectively set up automation and now that i did the games not as fun
appending "schedule i game" to the end of your searches probably provides enough plausible deniability. The algorithms that look for this kind of thing should be smart enough to eliminate false positives.