Schedule I

Schedule I

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Once you automate everything, it feels like there's nothing to do.
Right now, my chemists and botanists are making so much product that it's overflowing. My dealers can't even sell it fast enough.

This basically leaves me to sit on my ass, play snake in the motel room, and occasionally go collect my earnings or grab some more product to store on a shelf.

Automation should free up the player to do something more important, not take away from the core gameplay loop.

I can't even go out and sell the product myself, since it's all packaged into bricks, there's no way to break it up into individual servings, and nobody wants to buy an entire kilo of cocaine for the fair market price.
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Showing 1-13 of 13 comments
evelynhk Apr 20 @ 11:19am 
You can actually unbrick stuff.
adomingo2 Apr 20 @ 11:20am 
Putting the product into jars and then trying to sell them to NPCs is what I do to kill time.
Kreetle Apr 20 @ 11:36am 
youre winning son
Take your brick (or jars, or baggies), put them in the output slot of your packaging station. Click on the blue arrow in the middle between product/packaging and output and it'll turn red and say Unpackage. Repackage whatever you need into smaller packages.

Personally I'm only automating the basic level stuff. Botanists for growing and drying, a chemist to run double meth lab setups... the mixing is my job. Gives me something to do besides restock shelves and run Courier tasks.
BookItFaster (Banned) Apr 20 @ 11:44am 
This is exactly why i didn't automate every thing.
SandrocK Apr 20 @ 12:04pm 
thats why I have my sweatshop as my own garden
it does get pretty boring after a while, but I added watering station so I won't have to sleep through everything.
Shane Apr 20 @ 12:07pm 
this part of why i think DDS1 was better, the focus on automation and production was fully automated in the background leaving the end user the ability to just grind the deals

and also the mixing/design is more realistic...

the perfect drug dealer game is one that gets the balance of both these titles correct !!
Originally posted by Shane:
this part of why i think DDS1 was better, the focus on automation and production was fully automated in the background leaving the end user the ability to just grind the deals

and also the mixing/design is more realistic...

the perfect drug dealer game is one that gets the balance of both these titles correct !!

Why are you here if you think the game is trash? (second place is last place).
Shane Apr 20 @ 12:33pm 
DDS1 is old, i use to buy game after game, just for the sake because i can afford them but im not like that anymore in fact as i get older i get more annoyed at games

im here because this at least its fresh but still doesnt hit the right spot
✪sweep Apr 20 @ 12:36pm 
this game has progression based on your rank, kingpin 6 myself i sell product for 2500-3000. you might be lower, therefore you might be can only sell for 1600 or 1900 , you should make the right product accordingly to your rank and price it to x1.2 or x1.3 . this will fix your issue, i know exactly why it happends to you. sorry to break it down, but you might have to wait a little bit with your expensive stuff for later.
✪sweep Apr 20 @ 12:38pm 
to be clear, i have the exact opposite issue that you have, my factories dont produce enough to sell, this game at some point becomes too easy.
Sunday Apr 20 @ 1:30pm 
I didn't automate everything. Mixing is one of those things that the player should do (and because new mixes will stop chemists from working). It's still early access, so just chef it up and deal it out. More features will come.
Vendetta Apr 20 @ 2:00pm 
You basically won the game congrats. Game is in early Dev could be more content coming. Have got $10,000,000 yet?
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Showing 1-13 of 13 comments
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