Schedule I

Schedule I

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「AMOEBA」 20 de abr. às 9:45
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Schedule 1's endgame is unreasonable
As I finally achieve my first million in this game, I think I've reached a valid point in this game where I can say from experience that Schedule 1's endgame is atrocious. I get that Tyler probably wasn't expecting this game to get nearly as big as it has, but considering the achievements he willingly put into the game, he clearly expected his players to play this game for some amount of time which is why I feel somewhat justified in making this post.

Now this isn't a "waah I can't get my achievement" post, but I think the fact that a 10 million net worth achievement exists shines a big light on how poorly thought out this game's endgame is and I'd like to highlight some of the biggest issues I've faced and hopefully offer some solutions on how they can be resolved. In my opinion these are in order of importance so if Tyler graces this thread, he can have some idea on what to improve upon or put in his development cycle. I'd like to offer both an easy to implement solution as well as a harder, more long term solution to each problem so this doesn't seem like a long rant and again produce some direction to Tyler who I'm sure has ideas on how to move forward already.

Overall we all want the same things, we want this game to be better and I don't want Tyler to feel like he did a bad job, he didn't. I would just like this game to have a fulfilling progression from beginning to end and here are my suggestions on how to do so. The following suggestions in my opinion are in order of importance:

1. Schedule 1's endgame is a delivery simulator - Once you're able to justify building and producing enough product to support 3-6 dealers as well as your own personal clients, you quickly start to realize that maintaining this level of production is not fun in the slightest. Rather than exploring and making deals, you're constantly ordering deliveries or doing them yourself and driving them to where they need to go. This is extremely time-consuming, monotonous, and overall a stark contrast to the enjoyment Schedule 1's early game offers.

Solution: Improve the delivery app - this is one of the easiest things to do and it's so essential I would recommend anybody who hates this portion of the game to download any of the delivery mods available. I promise it is gamechanging. I'm talking about saving favorite deliveries so you don't have to reenter the same order, over and over again, setting up recurring deliveries. Another change I'd recommend is:

Add an unloader/delivery worker - Even though the delivery system is now improved, you still have to be physically be there to unload the product and organize it for your employees to use. Hire someone to do it for you! That's what I'm paying them for after all. Heck you can ever tack it onto the cleaner worker's duties, hardly anybody uses them anyway so now they'll have more of a use in the game.


2. Schedule 1's endgame has next to no scaling - What do I mean by this? Let's say you're at coke, you're making good money but you realize there's nothing left to go for. You say okay, and experiment or look up to eventually find the most optimal $735 mixture to maximize your profits. Now what? Well... nothing. There's nothing left. You've unlocked all the dealers, you've maximized all of your locations productions. There's nothing left. You want to keep playing the game, so you look up the achievements and you see 2 standouts. Achieve $1 million networth and Achieve $10 million networth. How the hell are you supposed to do that in any reasonable amount of time?

Solution, there's a few: Give customers more money to spend - It's dumb, but realistically this is the easiest thing to do. You can even add a condition so that for example once you unlock the last couple of areas, everybody starts getting more money to spend so it doesn't ruin earlier portions of the game.

Let the player list products for more than $999 - Same as the previous, it's dumb, but come on I know these guys have more money, let me get it.

Add a better money-sink than the Casino - The Casino's purpose, outside of giving fun minigames, is to be a money-sink. The problem is it does a bad job of it once you're at even a medium networth. You can only bet $500 which will hardly make any sort of a dent in your cashflow when you're selling coke for upwards of $1500 a pop to your highspending customers. Adding a higher limit to the casino, adding new games like horse racing, or even adding a stock market option could alleviate some of the woes players are feeling at this stage of the game

Add another product beyond coke - It sounds simple, I get it though, this one is hard. I'm not expecting it any time soon tbh.

3. Schedule 1's endgame doesn't have anything to do - It seems like Tyler already has plans for this like Police Raids being the most up to date example which is why this problem is at the bottom of the list. Even if the endgame is fixed, you're still doing the same thing over and over again, it gets boring ya know?

Solution: Make the police stronger - Right now the police have checkpoints setup but nothing feels like it's justifying it. Maybe make it so the more outrageous your products' effects are, the more police walk around? Maybe the more you get caught out of curfew, more checkpoints pop up or police are on patrol making deals harder? Maybe even your suppliers refuse to show up if there's too much heat?

Add cartel/gang wars - There's the mysterious cartel that we hear about in the beginning of the game that never once comes up again. Maybe in the future Tyler can take some time to expand on this? Maybe make a territory system where some customers won't buy from you if the cartel have control over a certain area?

Just some thoughts, I really enjoy this game and honestly Tyler don't let the pressure get to you, if you need help from other developers or have to take a break, by all means do it. It's just a game after all and you've made your well deserved bag.
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Rain 21 de abr. às 6:47 
Originalmente postado por This PC:
Originalmente postado por Rain:
also lmao cowbell, why is everyones first go to cowbell 😭

hahaha I don't know when you think meme instruments, it's always cowbells for some reason. :P

as someone who also works on DJing and the music production scene, i have ALWAYS heard it be cowbell, how that fits into dubstep or harder edm genres idk, but i guess it's time to figure it out and fill that niche XD

Unrelated side note lmao, my bad
Última alteração por Rain; 21 de abr. às 6:48
「AMOEBA」 21 de abr. às 6:49 
Originalmente postado por This PC:
Originalmente postado por 「AMOEBA」:
Last time, never said Tyler has to do any of my suggestions. That’s why they’re suggestions. Please actually read the content if you’re going to comment on it. Thank you :squirtyay:

I'm suggesting you make your feedback more efficient, and focused on what doesn't work instead of your solutions. I'm not allowed to provide constructive feedback ? I want your feedback to reach him.
I don’t want my feedback to be efficient. I’d like it to be helpful.

Tyler doesn’t have to read a word I say and that’s perfectly fine, but if he’d like to read through it, it’s there.

I ask again, what about this is a problem for you?
This PC 21 de abr. às 6:52 
Originalmente postado por 「AMOEBA」:
I don’t want my feedback to be efficient. I’d like it to be helpful.

Tyler doesn’t have to read a word I say and that’s perfectly fine, but if he’d like to read through it, it’s there.

I ask again, what about this is a problem for you?

Originalmente postado por This PC:
I'll add to this that 5000 words dissertations telling me how to do my job will drown efficient feedback like "Your snare hits too hard".

I don't personally care, lol, I just know what being on the other side of a post like yours is like. :P

I'm actually trying to make your feedback helpful and to explain why lol.
Última alteração por This PC; 21 de abr. às 6:53
「AMOEBA」 21 de abr. às 6:54 
Originalmente postado por This PC:
Originalmente postado por 「AMOEBA」:
I don’t want my feedback to be efficient. I’d like it to be helpful.

Tyler doesn’t have to read a word I say and that’s perfectly fine, but if he’d like to read through it, it’s there.

I ask again, what about this is a problem for you?

Originalmente postado por This PC:
I'll add to this that 5000 words dissertations telling me how to do my job will drown efficient feedback like "Your snare hits too hard".

I don't personally care, lol, I just know what being on the other side of a post like yours is like. :P

I'm actually trying to make your feedback helpful and to explain why lol.
As an artist it’s not. Sorry
REDACTED 21 de abr. às 6:55 
Originalmente postado por 「AMOEBA」:
Originalmente postado por This PC:

I'm suggesting you make your feedback more efficient, and focused on what doesn't work instead of your solutions. I'm not allowed to provide constructive feedback ? I want your feedback to reach him.
I don’t want my feedback to be efficient. I’d like it to be helpful.

Tyler doesn’t have to read a word I say and that’s perfectly fine, but if he’d like to read through it, it’s there.

I ask again, what about this is a problem for you?

Its called White Knight Syndrome... Nothing wrong with your feedback.
This PC 21 de abr. às 6:55 
Originalmente postado por 「AMOEBA」:
As an artist it’s not. Sorry

ok
This PC 21 de abr. às 6:56 
Originalmente postado por REDACTED:
Its called White Knight Syndrome... Nothing wrong with your feedback.

ad ho·mi·nem
(of an argument or reaction) directed against a person rather than the position they are maintaining.
"vicious ad hominem attacks"

Ad hominem arguments are a type of logical fallacy where the focus shifts from the validity of an argument to attacking the person making it.
Última alteração por This PC; 21 de abr. às 6:58
REDACTED 21 de abr. às 7:07 
Originalmente postado por This PC:
Originalmente postado por REDACTED:
Its called White Knight Syndrome... Nothing wrong with your feedback.

ad ho·mi·nem
(of an argument or reaction) directed against a person rather than the position they are maintaining.
"vicious ad hominem attacks"

Ad hominem arguments are a type of logical fallacy where the focus shifts from the validity of an argument to attacking the person making it.


SAYS THE GUY who wrote "too long didn't read" to the OP. Then followed that by 40 posts telling the OP he is giving his feedback wrong and how TYLER doesn't want feedback this way?

I should have turned my notifications off lmao
This PC 21 de abr. às 7:12 
Originalmente postado por REDACTED:
SAYS THE GUY who wrote "too long didn't read" to the OP. Then followed that by 40 posts telling the OP he is giving his feedback wrong and how TYLER doesn't want feedback this way?

I should have turned my notifications off lmao

I read OP's post, I never said Tyler doesn't want feedback in any kind of way, I said that reading a 5000 words dissertation on how I should do my job is inefficient (I have other thoughts on this, but I'll restrain myself), and when I look for feedback, I look for efficient feedback that doesn't impede my creative freedom/tell me how I should make my game. I can't imagine what it's like for Tyler with millions of copies sold. I kindof understand why the discord mods are ban happy if you multiply this x millions.

I understand the intentions of OP are very benign and well-meaning.
Última alteração por This PC; 21 de abr. às 7:15
HolyTemplar 21 de abr. às 7:20 
This is absolutely a "waah i cant get my achievement post" because you can either play the game in which you will get 10 million at some point or quit playing and stop crying. its early access we don't even have the main challenge of rival gang members and cops harassing you and you want to 100 achievement it before its even the full game smh the nerve to say this is not a " waah i cant get my achievement post" is hilarious
REDACTED 21 de abr. às 7:28 
Originalmente postado por This PC:
too long didn't read
you got 40 hours out of the first release of the game, you got value, and you're gonna get more when dude adds content at this extreme end. Them achievements aren't tuned for current version of the game, cause then they'll be invalid once dude adds additional stuff on top.


Your first post.....

What I read from the OP was a detailed post explaining things they dont like AND giving solutions which is rare. The fact this was posted in General and not Feedback or on the discord "to me at least" says the OP was probably expecting some open discussion on THE OP's POST which is perfectly normal and to be expected for an EA game.

Not someone to come in and say I didnt read your post, the games not done yet, you got value, like you did lmao. Pretty sure OP knows the game isnt done yet homie.

Rant over, goodbye.
bibbicus 21 de abr. às 7:41 
There is no "endgame." You have the freedom to manage it exactly as you want. You do not have to keep the dealers stocked. It costs you nothing. Play at your own pace and quit complaining about nothing. It's rare to find such a long post that says absolutely nothing at all.
Scarsick 21 de abr. às 10:02 
Originalmente postado por 「AMOEBA」:
Originalmente postado por This PC:

"constructive" is subjective, to me, your feedback isn't, and me telling you that it isn't is offering you constructive feedback. Why can't you take it ? Because it's your opinion, and you don't want it overridden, kinda like Tyler has his own creative ideas with the game, and you're here telling him he should do your own creative ideas, kinda like his idea for the game doesn't matter to you.

Last time, never said Tyler has to do any of my suggestions. That’s why they’re suggestions. Please actually read the content if you’re going to comment on it. Thank you :squirtyay:

This PC is right though. Feedback is about people giving their thoughts on what works, and what doesn't for them. Have you ever seen an ea game implementing random suggestions from players? I've seen mods been incorporated, but that's about it. I can only imagine the sorry state good games that were crowdfunded would be if they incorporated all the random crap people suggest.

And again, your suggestions revolve around endgame, something that does not exist yet. You're confusing the current gameplay loop with endgame.

Also, there's a roadmap and some of the stuff you suggested is already there, like drug wars.
Última alteração por Scarsick; 28 de abr. às 15:13
This PC 21 de abr. às 10:05 
Originalmente postado por Scarsick:
This PC is right though. Feedback is about people giving their thoughts on what works, and what doesn't for them. Did you ever seen an ea game implementing random suggestions from players? I've seen mods been incorporated, but that's about it. I can only imagine the sorry state good games that were crowdfunded would be if they incorporated all the random crap people suggest.

And again, your suggestions revolve around endgame, something that does not exist yet. You're confusing the current gameplay loop with endgame.

Also, there's a roadmap and some of the stuff you suggested is already there, like drug wars.

Yeah OP's post is especially out of touch to me considering like... Most of his issues are already addressed on the Trello board.
This PC 21 de abr. às 10:08 
Originalmente postado por REDACTED:
Not someone to come in and say I didnt read your post, the games not done yet, you got value, like you did lmao. Pretty sure OP knows the game isnt done yet homie.

As much as you're offended you think I didn't read OP's post, you can sorta path out why tyler wouldn't consider feedback like this when OP hasn't read the trello board/roadmap.
Weird how you have different standards for me than for OP. I already read more of this post than OP read of the roadmap before I even posted first comment.
Última alteração por This PC; 21 de abr. às 10:12
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