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Both OP and most opposing commenters make some valid points here. There isn't really a final goal here and the guided "story" appears to drop off completely at a seemingly random milestone. I'm still only about mid-way through the game, so maybe it will pick back up as I make more progress. It's possible that I simply created a bug that is preventing the objectives from triggering since I started making significant progress on my own.
Without those guided objectives, this feels more like a sandbox game. And if Tyler is looking to make this more of an open-world freestyle game, that really wasn't clear from the start. This reminds me of MGSV or many FF games where you have the guided story that switches to an open-world grind experience so you can continue to enjoy the game elements on your own. Definitely an option for an indie game, but OP is right that there isn't any clear indication that you have reached this pivot point.
But the opposing argument that we can't be too critical of a game with 2 years remaining on its early access timeline is also fair. I want to push this further with a better question. Why are games that are clearly unfinished being released into early access? Functional testing is reserved for beta and alpha testing phases, not partially-completed games. The purpose of using an iterative development paradigm is to build versions of a project where each released version is considered primitive (or in-progress, a prototype, etc.), yet complete to some extent. Although you can build larger projects in chunks, you shouldn’t release an unfinished project to your clients/customers in any state that implies it is complete and price it to align with other similar finished products.
As a fellow indie software dev, seeing so many indie and AAA developers release unfinished games irritates me. It scares me that this is becoming the norm and expectation. As a player, I don’t want to play half of the game now, then wait a year to finish it later on the developer’s schedule. I have larger clients that would fire me if I did this to them. I understand the need to rush to market these days, but developers and players are encouraging this horrible habit. And what happens to the project if something happens to Tyler or he simply moves on to another project? He has no obligation to give us refunds or complete the game. Let’s not forget what we all could’ve had if PT was finished. We got a nice taste of greatness just to have it stripped from our hands and never realized.
I’ll stop my rant here by saying that I love Schedule I. It is an awesome concept that was executed beautifully with smooth gameplay. I just wish there weren’t so many bugs and that there was some kind of conclusion or final goal to work towards. Although I haven’t reached this point myself, the halted story issue I’m seeing certainly seems like a disappointing precursor.
If you like to read and care to see more of my thoughts on the game, check out my review:
https://steamcommunity.com/profiles/76561198251481834/recommended/3164500?snr=1_5_9__402
“Schedule I will continue to receive substantial content updates on a monthly basis for the next few years.
Devil's advocate point of view; it's been a month since release. Where's that "substantial content" update? That is the reason for questioning why Early Access for a mid priced incomplete game; expectations, real or perceived.
In essence, EA games do not have to ever be updated. However, the dev themself made a statement and is not delivering, right out of the gate.
Could you be a little patient? It's been a month, not 6. It's one guy, although I'm pretty sure he will expand the team with all the money he made, these things take time.
Of course I'm trusting he will keep developing the game, that's why I bought it, but the fact is, when you buy an ea game or put some money on a crowdfunded project you're making a bet. There's no way to know if it's gonna be something like Minecraft, Factorio, Divinity, Undertale and other very successful games or a failure like Godus.
"This is a dangerous line of work - you'll have to contend with increasing law enforcement, as well as deadly cartel competitors. Fight with fists, melee weapons or firearms."
That part of the store makes it sound like the beef with the police and other gangs is already in the game. I own all business, properties and can make all drugs but i was never arrested and never had to use a gun or knife. I can understand it when some people feel like something is missing.
Why even give a legit review on a game in alpha soyjack
I have been arrested myself once or twice myself, police aren't a threat, but I didn't expect that because I read the box about the early access product, not the description of the whole game.
People don't read their licenses, don't read the actual description of the current state of the product, don't read the roadmap before making suggestions, and then they wonder why the product don't align with their expectations lol D: