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"addiction" on the other hand, makes the NPC crave for your drug. I do not know if it affects "phone" sales, but its the mechanic that makes them go to you and beg you to sell them in person.
yes, addiction will net you more money imo, personally I hate it, since they scare the b'jesus out of me.
If I'm wrong, please correct me, I am currently relying on experience alone.
With this kind of customers, I did not notice the benefit of addiction at all. First of all, when they walk up to talk, the default price is the "fair price" and not my price with 50% markup, which is annoying. Second of all, they are only looking for 1 dose and when I'm trying to sell a few or sell it at $125, the chance goes down to ~80%. Leading to a reality where some of those additional "addiction sales" fail and when they don't - I have no opportunity to sell at higher price or at higher volume.
Maybe addiction is more powerful with coke and wealthy customers, but I've had no chance to test it yet. For my poor audience mass-producing cheapest drugs without wasting effort on mixing is what works best, I found.
the change i'm talking about is i noticed that addiction generally helps driving the price of normal sales through texting . and i'm saying this because i have 2 clients , one is from the first district and the second one is from downtown , both of them have 100% loyalty. the only difference is the first one from the first region has like 70% addiction while the one from downtown have 20 or less . and the addicted one generally buys more with 100 to 200$+ the initial price and i can still negotiate a + 200$ extra , for example i just sold 10 10x grandaddy purple to jessie for like 700$ while the second one only asks for 2 or 3 meth and if i bump it up to 5 and increase the price she says no , which is not the case with other customers