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2. each NPC has a limited daily budget. Meth likely sell for more in $, so you sell less in quantity. That could be an explanation.
3. no, effects don't matter after the sample. I'd still avoid "explosive" for reasons, but else, have fun.
2) Customers have a limited amount of funds, a 'wallet', if you will. They might have $1000 and buy twenty OG Kush at $50 each, but they're only going to buy four Donkey Balls meth at $250 each. Naturally you'll sell more of the lower priced product, but overall you'll be earning the same amount per day.
3) Not really, no. Customers are more likely to buy products with effects they like, as long as the quality is acceptable, but you can just as easily get through the entire game selling only OG Kush without mixing.
Again, as #1 said, dealers also sell anything. Consider them to be Cash for Trash machines, except for drugs.
They do just fine with 5 stacks of bricks, there's even an in-game tool tip telling you you can load the dealers up. Don't worry about that "they need an empty slot" nonsense.
2. Meth just doesn't sell as much in bulk as weed does, but you can get a lot of sales a day if it's the only thing available, plus, stick to one or two mixes max for profit. If it cost too much, they won't buy as much until they're deeply desperate and knocking on your door. So ironically, you can sell regular plain meth of any quality, and make like $4k a day, or add mixes to it, and make about $5.5k-$6k/d on meth sales, mid game I mean too, and you alone, no dealer profits, or friends profits. With dealers, and at the Barn, you should be bringing in about $10k a day minimum, and spending quite a lot too now I imagine on supplies.
3. Nah not really. Customers will buy literally anything you have available, in order to not brick the game by making products no one will buy. You're entirely right about the free sample thing as well. Also, effects kinda influence when you go out and start offering deals and initiating the deals your self instead of waiting for a text. Not sure if you noticed or not, but a lot of people when you talk to them (and after they've become a customer of course) you can select usually two options: One being whenever they're at their job site, you can purchase from their shop, or two: You can offer them weed. Not the free sample, but just a straight up deal on the spot. You will have a % bar just like when you're offering a free sample, and when you have their favorite effects, you can sell them more of that item and at a higher price than usual. Their standards really play an influence whether you have 1, 2, or all 3 favorite effects.
Hope this helps. This is all at least what I've noticed throughout my playtime, and I've made it to the barn as well.