Schedule I

Schedule I

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Remove max workers
I just spent ages re-working the bungalow for an 8 bed build only to find out it's limited to 5 workers maximum... Whats the point in this, surely it should be limited by how many beds you can fit in whilst leaving space for them to work, what's the point in an arbitrary limit of 5?

Please lets remove this limitation and then the players are only limited by how creative they can be with the building itself.
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Showing 1-15 of 16 comments
It's better if it's done this way, considering that they suffer from a performance-nuking bug right now. In future though, could be interesting... granted if pathing gets fixed.
Shane Apr 18 @ 3:14pm 
the worse case for me is sweatshop, i need cleaners. this trash mechanic is a joke
Originally posted by Mr. Rubber Ducky:
It's better if it's done this way, considering that they suffer from a performance-nuking bug right now. In future though, could be interesting... granted if pathing gets fixed.

I haven't had any performance related issues.

I have a great PC so maybe it's an issue with less powerful setups. If so then this could be better solved with a warning message instead of a limitation, telling the player that having more than 5 workers might cause performance issues and to proceed with caution, or they can detect dropped fps and prompt the user to consider reducing their worker count to improve performance, etc.

Much better to give players the option to proceed and be creative at their own risk then to limit every single player just in-case they have issues imo.
Originally posted by Shane:
the worse case for me is sweatshop, i need cleaners. this trash mechanic is a joke

Yea I'm having issues with trash in the bungalow too, I have 2 botanists, 2 handlers, and a chemist though so can't have a cleaner.

I want to test a cleaner, 2 botanists, 2 chemists, and 3 handlers; and had setup the beds etc. then went to purchase the workers and it said I had already reached the limit... gutted lol.
Shane Apr 18 @ 3:22pm 
my bunglalow is setup for weed kush

https://steamcommunity.com/sharedfiles/filedetails/?id=3466318032
https://steamcommunity.com/sharedfiles/filedetails/?id=3466317972
https://steamcommunity.com/sharedfiles/filedetails/?id=3466317868

it does seem like the 1st two locations need a +1 staff but then the last two need better design for bed locations
Last edited by Shane; Apr 18 @ 3:23pm
simon Apr 18 @ 3:26pm 
Originally posted by iNeuroGenix:
I haven't had any performance related issues.

I have a great PC so maybe it's an issue with less powerful setups.

Maybe the dev didnt make the game just for you.
Originally posted by Shane:
my bunglalow is setup for weed kush

https://steamcommunity.com/sharedfiles/filedetails/?id=3466318032
https://steamcommunity.com/sharedfiles/filedetails/?id=3466317972
https://steamcommunity.com/sharedfiles/filedetails/?id=3466317868

it does seem like the 1st two locations need a +1 staff but then the last two need better design for bed locations

Nice setup.

I'm rocking 16 plants in the bedroom with 4 beds, then 4 mixing machines, a brick press, and a bed in the front room and kitchen. I wanted 8 mixing machines, more shelves for supplies to restock less frequently , and a cleaner though.
Originally posted by iNeuroGenix:
Originally posted by Mr. Rubber Ducky:
It's better if it's done this way, considering that they suffer from a performance-nuking bug right now. In future though, could be interesting... granted if pathing gets fixed.

I haven't had any performance related issues.

I have a great PC so maybe it's an issue with less powerful setups. If so then this could be better solved with a warning message instead of a limitation, telling the player that having more than 5 workers might cause performance issues and to proceed with caution, or they can detect dropped fps and prompt the user to consider reducing their worker count to improve performance, etc.

Much better to give players the option to proceed and be creative at their own risk then to limit every single player just in-case they have issues imo.
It's less about having a 'great pc' but more that the coding is faulty so same action will loop endlessly that will bring about anything to it's knees by making the game's engine struggle to keep up.

It's a non-issue if you keep your workers busy, it's another thing if you let them idle.
Originally posted by simon:
Originally posted by iNeuroGenix:
I haven't had any performance related issues.

I have a great PC so maybe it's an issue with less powerful setups.

Maybe the dev didnt make the game just for you.

Lol nice rage bait, probs a bot lol
simon Apr 18 @ 3:30pm 
Originally posted by iNeuroGenix:
Originally posted by simon:

Maybe the dev didnt make the game just for you.

Lol nice rage bait, probs a bot lol

Why rage bait? You got told why there is a limit and your response was "I haven't had any performance related issues." My response was appropriate.
Shane Apr 18 @ 3:30pm 
Originally posted by iNeuroGenix:

use the wall shelves from the store next to the real estate agent, for extra shelves
Originally posted by Mr. Rubber Ducky:
Originally posted by iNeuroGenix:

I haven't had any performance related issues.

I have a great PC so maybe it's an issue with less powerful setups. If so then this could be better solved with a warning message instead of a limitation, telling the player that having more than 5 workers might cause performance issues and to proceed with caution, or they can detect dropped fps and prompt the user to consider reducing their worker count to improve performance, etc.

Much better to give players the option to proceed and be creative at their own risk then to limit every single player just in-case they have issues imo.
It's less about having a 'great pc' but more that the coding is faulty so same action will loop endlessly that will bring about anything to it's knees by making the game's engine struggle to keep up.

It's a non-issue if you keep your workers busy, it's another thing if you let them idle.

Not an issue I've encountered but its a fair point, I still think the solution to add a warning instead of a fixed limit applies though.
Originally posted by simon:
Originally posted by iNeuroGenix:

Lol nice rage bait, probs a bot lol

Why rage bait? You got told why there is a limit and your response was "I haven't had any performance related issues." My response was appropriate.

Appropriate for what? You only quoted part of my response...
Originally posted by iNeuroGenix:
Originally posted by Mr. Rubber Ducky:
It's less about having a 'great pc' but more that the coding is faulty so same action will loop endlessly that will bring about anything to it's knees by making the game's engine struggle to keep up.

It's a non-issue if you keep your workers busy, it's another thing if you let them idle.

Not an issue I've encountered but its a fair point, I still think the solution to add a warning instead of a fixed limit applies though.
Yeah that'll work for the time being. Not sure how it will fare when somebody forgets after a bit and ends up with a hosed save, though it can be fixed easily by just editing your save file.

Not against it, just mostly putting this out here as a warning. :lunar2019piginablanket:
Last edited by Mr. Rubber Ducky; Apr 18 @ 3:34pm
JINCHI Apr 18 @ 3:34pm 
I would say it's actually alright for that level of the game, the other places afterwards have much more space and worker allocation. So you can then better prioritise your people. It's already a decent number of NPCs in the map popping in and out, I've actually noticed it's been a little less walking around randomly recently. So Tyler must've reduced the spawn rates because of people with lower end PCs crashing all the time. Hopefully it gets added in later as an option, both the number of allocations to workers and also the NPC spawns. I'd like to have more dudes to mess with while I'm running around, my PC can definitely handle it.
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Date Posted: Apr 18 @ 2:40pm
Posts: 16