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I've never really had the problem of botanists not managing to fertilise all crops in time, even when they're assigned 8 plants.
Are you putting more seeds in the supply than fertiliser and the last plants of cycles are sometimes unfertilised?
And the pots not being watered halts growth until water is added, which is probably why the priority is water first - i think it'd be worse overall if it were the other way around, as fertiliser can be used even when the plant is fully grown and apply.
Does adding all three additives to the plants after they are fully grown still affect them? as in, does the fully grown plant that has 8 standard stems ready to be trimmed, get bumped to 12 standard stems? if so, then i didnt notice. but if not, then having the botanists add the additives first then watering them would be better.
I've not specifically tested it, but i thought it did. I'm more certain of the fertiliser increasing the quality of the bud if applied after it has finished growing.
Also, drop the speed grow if you're using it, it's unnecessary and kinda requires your botanist to do more could actually itself be making your issues worse.
If a botanist is assigned to 8 pots that you're telling them to add all 3 additives to, then I can only take a guess this is happening because speed growth instantly places the plant at 50% growth if I remember right. I haven't tested it though as I only use PGR.
Maybe if you're running 4 pot + 4 drying rack setups it might be more efficient, but i'd just drop the speed grow.
I know they have infinite amount of watering can, i wonder if they can add the additives before the seed since players can not add additives before planting a seed. As a player, the game requires you have to plant the seed first then add additives. i may have to do a test.
on a 4 pot 4 drying really no need.. what ive noticed is they will prioritise certain things. pots over drying racks for example. tending plants over harvesting.. what you have to remember is like any big production line even in real life youll never get 100% production on day 1. the whole factory process takes time to settle in and balance itself out. youll also notice at first some botanist shelves at different levels at the end of the day leading you to think they are stealing materials. they are not(well they might be it it hits 4am and they have product in their hands.)
there really is no need to change botanists, he's probably got a long list of things to do. this in my opinion is not high on list. if you dont want to restock a botanist shelf frequently stock it with 20 soil 30 seed 30 green fert. or daily restock of seed, they typically use 8 every day. (every 2 days for fert, 4 pot 4 drying rack btw) 10 soil 10 seed 20 of each fertiliser.
let the factory process settle in!!!
always min/max their walking distances where possible so botanist shelf on wall behind or very close to 4pots exiting to a shelf or drying rack nearby. 2 coke oven with 1 exit shelf right behind them chemist doesnt even move , takes coke from tray leans over deposits on shelf. same for mixers, supply shelf behind each mixer.
not a good idea at least in real life to add fert before water(or kigh doses of water +fert) youll kill or slow the plant down because they are young and tender, you burn the roots, small leaves etc for my tomatoes etc i start water only for a week or 2 then slowly build up nutrients until the tomato plant is big enough so it can take can take full hits of fertiliser. hydro grows may be different?