Schedule I

Schedule I

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Quality of Life Suggestions; What ideas do you all have?
I figured it would be neat if everyone listed their ideas, for quality of life changes. In hopes that we might see them in the game sometime.

My first suggestion is a button on your phone when you are in Messages, it would clear any texts for deals you have already scheduled time for, and/or the ability to manually re-open a contacts messages if you accidently closed it.

My hope would be this helps with the accidental closing of a new deal message popping in while you are trying to remove bloat, I suppose this could also be solved by making it not possible to close a message that has a deal waiting, or asking for confirmation to close it.
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Showing 1-15 of 15 comments
Rallve Apr 17 @ 9:31am 
A way to filter recipes. Having to search through 50+ recipes is rough.
Hope the Dev looks trough Nexus Mods, plenty of QoL stuff there already wich tbh most shouldve been already in the Game like Laundering Money trough the Phone or being able to get bigger Inventory Space.
The NPC working for you definitely need an Pathing Update and sometimes cant reach Shelfs despite nothing blocking them.
Market listing could show how much product we have, so that we can take them off the market pretty quickly if stock runs out.
#1 way to unlock more inventory space late game. More space for cars also
#2 Add "Drivers" to the list of employable people. Also allow Handlers move stuff from the vans to your shelfs.
#3 Gang wars. Rival gangs hunt you down and you most kill them.
#4 Something done with police. Mabe be able to corrupt them over time and turn them to your side. Use money or drugs to turn them or both.
#5 NEW AREA- after 1 million earned you get to move to a new city. I suggest a LasVegas type city.
Last edited by Islandsteve; Apr 17 @ 9:56am
Chemistry station needs separate spots for the 3 different ingredient types so it can be loaded by a handler like a mixing or packaging station.
Shazoo Apr 17 @ 9:54am 
no need to make another thread, these get lost, we've already put our suggestions in a ton of threads here https://steamcommunity.com/app/3164500/discussions/0/ add yours
Nefai Apr 17 @ 9:57am 
When you counteroffer, it should automatically adjust the price when you adjust the quantity.

If they are currently offering to pay $150 for 3, that means they are paying $50 each, so when I change the quantity to 5, it should change the price to $250.
SandrocK Apr 17 @ 10:03am 
if better restocking is off the table
I'd want a "store all" button or "unload items" button, right now I am restocking 4x8s and it has been miserable; it is what it is. With "store all" I'd only need to click once rather than shft+leftclick on 8 slots to restock a shelf.

Bigger stack size, I am still trying to alleviate some problems for restocking. Bigger stack size would be a big QoL for everyone, especially for late game.

Even More dangerous police, and Resuscitating Police. This to make every night feel less stale. As of right now, I almost fell asleep doing my restocking runs at selling at night. Deadlier Guards would put me on edge that someone out there can take me out. Police in schedule 1 can be cheesed, you only need to go in and out of the cuffing circle and they are perpetually stun locked in cuffing animation; you don't even need a weapon. I also want them to revive after certain timer has passed, currently they stay dead for the entire night, personally I do not think 4am needs a nerf, but IMO it "needs" something different rather than it being favorable to the player; because late night bonus is too insane to pass up. Making night delivery challenging would probably justify the curfew bonus; would also justify owning guns.

and maybe AI priority on tasks, right now I feel like AI is going to right out ignore tasks that are very far away and would prioritize the one near them; this has been a solid issue for me since we only get 10 workers at the barn and docks. Giving AI priority on the 1st 3 slots would probably increase my output production, rather than missing 1-2 cycle of everything.
Zesty3 Apr 17 @ 10:30am 
no particular order

1. View money laundering status on the phone
3. Coca seed delivery
3. Ability to "favorite" storage then view those shelves from an app. this way you could see how much finished product you have or know when your need to restock. i assume this would need to be limited to a reasonable number of shelves.
4. A way to make restocks less frequent. examples: more jobs per handler, "mover" object that transfers objects between shelves like a robot arm/drone/mini shipping crate mover
5. even better, auto buy/deliver when storage is empty
6. bunk-beds!
7. priority tasks/stations
8. rename products after the first time you make them (without save file editing)
9. Smarter chemistry more like the cauldron station for easier restock
10. lock storage slots so only that item can go there
11. Bigger inventory and/or bigger stack size. let us buy a backpack!
12. Bribe the cops to not arrest you
13 That one deal spot between taco ticklers and the laundry mat has cops staring right at it at night. super annoying, need to make them chase you then come back.

also, when "dangerous" things like raids are added there should be options to toggle them on or off. some players will love them and others will hate them.
controller support
Originally posted by Zesty3:
no particular order

1. View money laundering status on the phone
3. Coca seed delivery
3. Ability to "favorite" storage then view those shelves from an app. this way you could see how much finished product you have or know when your need to restock. i assume this would need to be limited to a reasonable number of shelves.
4. A way to make restocks less frequent. examples: more jobs per handler, "mover" object that transfers objects between shelves like a robot arm/drone/mini shipping crate mover
5. even better, auto buy/deliver when storage is empty
6. bunk-beds!
7. priority tasks/stations
8. rename products after the first time you make them (without save file editing)
9. Smarter chemistry more like the cauldron station for easier restock
10. lock storage slots so only that item can go there
11. Bigger inventory and/or bigger stack size. let us buy a backpack!
12. Bribe the cops to not arrest you
13 That one deal spot between taco ticklers and the laundry mat has cops staring right at it at night. super annoying, need to make them chase you then come back.

also, when "dangerous" things like raids are added there should be options to toggle them on or off. some players will love them and others will hate them.
If you sneak into the Bushes right next to the Barber they cant see you.
Pleh Apr 18 @ 2:21am 
Originally posted by Rallve:
A way to filter recipes. Having to search through 50+ recipes is rough.

+1

Also a way to remove old, unused recipes.
daze Apr 18 @ 2:55am 
Surprise no one has said map pins
iFRKY Apr 18 @ 3:20am 
i would LOVE to have a "Management" App on the phone, to manage all properties, outputs, recipies, staff and auto deliveries. So you can plan and manage your empire from anywhere on the map. Kinda sucks to set the whole production line with the clipboard.

I get the idea of the clipboard, but at some point you should get a management app, lets say with the second or third property you own.
N0K Apr 18 @ 3:40am 
I reckon a good one would to be able to have chemists be able to automate completely mixed recipes for products. Instead of having to manually do it yourself. When you add a chemist to a chemistry station you have the "recipe" for the liquid meth. It'd be awesome if that was there on the mixing stations and what you would do, just like with the botanists, you'll assign a chemist a storage rack with the additives you'll need to make the products and then they take it themselves to create then obviously the output of the mixing station to the one your desire with the finalised product and instead of you having to change it each time they finish the product you can make a list. So you know how A + B = C and to get to E you need C + D. I don't know if that makes sense but hopefully it does.
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Date Posted: Apr 16 @ 4:39pm
Posts: 15