Schedule I

Schedule I

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Too Many Drugs Help!
Help me, i build a meth and weed production and now i got 500 Jars full of drugs... Dealers are full, inventorys full, cant sell it... Beside the regular orders i sell from door to door at night but i produce 10x of what the 3 districts need... what did i wrong?

I go offline 4-5 times before sleeping, so i got no xp -.- im still hustler I rank xD
Last edited by Moggosh [GER]; Apr 16 @ 2:42pm
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Originally posted by Moggosh GER:
what did i wrong?

Absolutely nothing. Overproducing is the current balance. There is simply not enough demand for your product.

This will change as the game develops and we obtain access to more customers, more drugs, and more areas.

I go offline 4-5 times before sleeping, so i got no xp -.- im still hustler I rank xD

EXP is awarded as soon as you obtain it from deals, dealers dealing, running from the cops and gaining new customers. The end day screen is just showing you a recap of any EXP earned during that session.

You can confirm this by getting your EXP close to the next level up, then doing a few deals to finish off that level. You can now purchase whatever was locked before you sleep for the day.
Originally posted by Moggosh GER:
Help me, i build a meth and weed production and now i got 500 Jars full of drugs... Dealers are full, inventorys full, cant sell it... Beside the regular orders i sell from door to door at night but i produce 10x of what the 3 districts need... what did i wrong?

I had this same problem when i started, all i can tell you to do is power level till you get the brick press, it solves most overproduction problems :steamthumbsup:
Make bricks, not jars. 400 product per brick stack.
Last edited by JuniferBerries; Apr 16 @ 2:54pm
Most of the time i got only 200xp or 0 because i loggen of before sleeping :-( dont pay workers anymore now, Cant Store it thx
Kevner Apr 17 @ 2:30am 
Originally posted by Moggosh GER:
Most of the time i got only 200xp or 0 because i loggen of before sleeping :-( dont pay workers anymore now, Cant Store it thx
You still got the XP, it just doesn't count it when showing you at the end of the day. You get the XP at the time of the deal, the counter just seems to reset when loading.
Originally posted by Kevner:
Originally posted by Moggosh GER:
Most of the time i got only 200xp or 0 because i loggen of before sleeping :-( dont pay workers anymore now, Cant Store it thx
You still got the XP, it just doesn't count it when showing you at the end of the day. You get the XP at the time of the deal, the counter just seems to reset when loading.

That can't be true, i need 3 days hor a bagman rank :(
Originally posted by Moggosh GER:
Originally posted by Kevner:
You still got the XP, it just doesn't count it when showing you at the end of the day. You get the XP at the time of the deal, the counter just seems to reset when loading.

That can't be true, i need 3 days hor a bagman rank :(

It's a loading inconsistency... The moment you load the game counts it as a "fresh" day so it doesn't update any xp you ALREADY got from before the load... but you get the exp upon a sale. The end of the day is just more of a summary of what happened during the day but because loading counts as a "fresh day" you don't have a summary.... you DID get the exp though
Hoschi Apr 17 @ 4:35am 
less demand, produce less, use brains?!
Slash your prices, offer stupidly cheap and even loss making deals to drive addiction throughout the population.
Maligner Apr 20 @ 5:07pm 
I've not tested this yet, but I'm using drying racks to increase the quality of my weed and it doesn't seem to be paying off. I think selling poorer quality in mass at lower prices will make your customers both happier and more addicted. Of course, the happy part doesn't seem to jive with their happiness meter because it seems to go to max fast and stay there no matter what you do, so long as you sell to them and they get what you agreed to. The early state of the game has got to be a major contributing factor as well.
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Date Posted: Apr 16 @ 2:40pm
Posts: 10