Schedule I

Schedule I

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Is it worth mixing?
Seems like it takes too much space and its easier just to give basic stuff out.
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Even doing something basic.. mixing OG Kush with mouthwash and Viagra you go from $34 to $81 with a cost of $8 which is an increase of $73 and it has 100% addictive. I can easily charge $110 per g.

I have no desire to setup larger operations I'm hoping to find a 2-3 ingredient mix for all drugs and keep it fairly simple.
Ursprünglich geschrieben von Tanyon:
Even doing something basic.. mixing OG Kush with mouthwash and Viagra you go from $34 to $81 with a cost of $8 which is an increase of $73 and it has 100% addictive. I can easily charge $110 per g.

I have no desire to setup larger operations I'm hoping to find a 2-3 ingredient mix for all drugs and keep it fairly simple.
Yeah, I get it's worth it value-wise, but I guess I'm still learning the automation process and how to use the employees correctly. The bungalow is probably too small now for such a setup.
Early game no, late game yes. Early game just focus on standard dope and getting as many contacts as possible, you'll constantly be running out of product until you can buy a large building to drastically increase production.

The other problem is that buyers only have so much cash, so while the profit margins will be larger with more expensive strains, you'll be moving far less of them. For example I'll have contacts that want 10+ og kush but only want 2 of my strains that cost twice as much as the og.
Ursprünglich geschrieben von St✩rlight:
Yeah, I get it's worth it value-wise, but I guess I'm still learning the automation process and how to use the employees correctly. The bungalow is probably too small now for such a setup.
It can be done at the bungalow. But it implies a relatively small production (don't go for 16 pots or 6 chemistry stations) and also probably a rather small recipe. Since a single chemist can be used to automate 4 step recipes, maybe limit it to 4 steps.

I know 4 steps at the bungalow can work. That's exactly what I have for meth. And it's far from optimised, I'm storing things at the bungalow for no good reason, I was just too lazy to ever clean it up.
I became a millionaire in the game making 8 mix combinations. Since then I've gotten into 2-3 mix combinations to move product faster but with a smaller profit.
Each of my six dealers make 50-60k with what I give them and that keeps me busy laundering it until they run out again.
NO. NOT WORTH IT.
I wrote a thead in general discussion. best tips i learned after 60hrs. worth a look.
Not worth it. Time consuming, administrative nightmare buying ingredients, worker glitches.
Each customer spends same amount of cash daily!
You do all that work to sell 4x super-spunk,nightfire mozilla wankblanket kush for 1500.
I just go and sell a brick of OG Kush for 1500. 0 mixing.
I have 1 botanist, 1 packer. Use PGR & Fert. The Yield of 8 plants over-supplies the sales I make. and I sell a lot!
Zuletzt bearbeitet von james; 8. Apr. um 10:50
Ursprünglich geschrieben von malogoss:
Ursprünglich geschrieben von St✩rlight:
Yeah, I get it's worth it value-wise, but I guess I'm still learning the automation process and how to use the employees correctly. The bungalow is probably too small now for such a setup.
It can be done at the bungalow. But it implies a relatively small production (don't go for 16 pots or 6 chemistry stations) and also probably a rather small recipe. Since a single chemist can be used to automate 4 step recipes, maybe limit it to 4 steps.

I know 4 steps at the bungalow can work. That's exactly what I have for meth. And it's far from optimised, I'm storing things at the bungalow for no good reason, I was just too lazy to ever clean it up.
I just read something saying chemists can't use Mk 2 mixer. Maybe that was my problem. Also the cleaner fills the trash can but doesn't take it outside.
The best early game mix is Grandaddy Purple + Energy Drink + Paracetamol in this order, doubles the sell price with only 2 mixes and can be used by the player to gain superpowers
Ursprünglich geschrieben von ShotgunDiplomat:
My meth is Addy, Horse Semen, Iodine, then Viagra. It really doesn't take that much work and it's worth $210, and my clients are so addicted they end up paying way more than that. I get around $800 per 3. I have 4 different shelves that carry their own mixer items and I used the delivery service to constantly stock the shelves up. I've done all the mixing completely by hand but I'll soon expand and add additional mixing stations with handlers. I've hit over 200K without leaving the Bungalow and only 1 chemist.
I forget the exact price of it but try addy, energy drink, chili
Ursprünglich geschrieben von St✩rlight:
Ursprünglich geschrieben von malogoss:
It can be done at the bungalow. But it implies a relatively small production (don't go for 16 pots or 6 chemistry stations) and also probably a rather small recipe. Since a single chemist can be used to automate 4 step recipes, maybe limit it to 4 steps.
I just read something saying chemists can't use Mk 2 mixer.
They certainly can use mk2 mixers. I skipped the barn and made a 8 mix cocaine setup in the warehouse. 3 botanist, 5 chemist, 2 handlers. Copied the entire setup from a YouTube guide and the final product named "Death Smegma" sells for around $750, I posted a screenshot of the mix.
Everybody here mentioning higher profits per sale, yes, but customers also have a money-on-hand ceiling. so it comes down to whether you want to sell many raw products or fewer refined products. if you choose raw, yes you're spending more money on packing baggies/jars both for the mats and personnel if you hire people to do it, but it's likely more cost and space effective to just sell raw product. If you sell refined, you need more space and personnel for mixing, not to mention the additional mat costs and depending on how much you stack your mix chain up to say 8 times, idk, just don't see how it's more efficient. So yea you can go chase the higher sale price, but just expect your supply lines' timings to increase and pay more in personnel.
Ursprünglich geschrieben von AaronAllBlacks:
Everybody here mentioning higher profits per sale, yes, but customers also have a money-on-hand ceiling. so it comes down to whether you want to sell many raw products or fewer refined products. if you choose raw, yes you're spending more money on packing baggies/jars both for the mats and personnel if you hire people to do it, but it's likely more cost and space effective to just sell raw product. If you sell refined, you need more space and personnel for mixing, not to mention the additional mat costs and depending on how much you stack your mix chain up to say 8 times, idk, just don't see how it's more efficient. So yea you can go chase the higher sale price, but just expect your supply lines' timings to increase and pay more in personnel.
My entire bungalow solely produces green crack no mixing, used to be jars but now I got them pressing bricks so no resupply on jars. If you just want to sell base product I recommend using the motel room as your mixing base as it can't have any employees (1 chemist can manage x2 chem stations x2 ovens in the sweatshop) and is close to the west gas station for baggies.
ngl, i'm finding managing the product manger to find the new strain I've created an absolute nightmare. There's no way (that i can see) to streamline this currently, and i find I'm spending a good bit of time, trying to find the new product in the list of 90+ to put it on sale. its an absolute headache. Its also a little bit frustrating that you cant filter or that there is no hover-over tooltip, that could speed up the process.
Sadly you can't delete the discoveries, to roll back to basics either.

what would help is when the product is made, that each product has the complete list of products used ie Cuke>paracetamol>viagra>addy = product when on the product, not just the product before, this would reduce having to find that first product used, i mean, save creating an excel file, for each combo.
additionally, i'd love to see a filter system added, search for key words to find a product.
I know its early days, but using the phone and still be able to move, would be a nice addition.
The game is awesome, and regardless of these minor issues, i'm still loving it.
As mentioned customers have set budget, the more expensive the product the less they buy. I got orders for 9 og, as soon as I start mixing max was 4 orders, so you are losing xp by mixing and early game you will spend a lot of bank account money buying products making it more difficult to buy property. Only benefit of mixing is addiction and new customers.
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Geschrieben am: 8. Apr. um 8:36
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